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Unarmed Combat Fix


Siembi

  

9 members have voted

  1. 1. Do you think a mod like this is worth creating?

    • Yes
      8
    • No
      1


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So, we all know that unarmed combat is a bit.. meh. Several people have attempted to fix this, but none have fully grasped what I fell is the epitome of pugilism.

 

There are a few things that I feel need to be worked on.

 

1. Scaling unarmed strikes with the One Handed skill and character levels. Use the bases at level 1 of 22, 10, or 7 damage for Khajiit (this includes the claws skill), Argonian, and everyone else respectively. Every 3 levels, starting at 3rd level, add 1 to the damage. Add 1/3 of your one handed skill to damage as well.

 

2. Allow blocking. This means you wouldn't strike with your off hand per se; instead each left click would alternate hands. If you hold block and then power attack, you do the 3 swing attack. You lose off hand power attacks, but I think it is worth it.

 

3. Allow unarmed strikes to benefit from the Backstab and Assassin's Blade Perks.

 

4. Allow unarmed strikes to benefit from the One Handed Perks: Armsman, Bone Breaker, Dual Flurry, Dual Savagery, Fighting Stance, Critical Charge, Savage Strike*, and Paralyzing Strike. *Savage Strike would not decapitate. Instead, your hand would burst through the enemy's chest (leaving the NPC with a Briarheart like cavity)

 

5. A few more finishers. The chest eruption listed above, and for sneaking or rear finishers, grabbing the enemy's head and snapping their neck.

 

I believe these changes, with possibly a bit of tweaking to the scaling of damage, would make unarmed a viable and equally amazing method of obliterating your foes.

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