choochoo1 Posted February 7, 2017 Share Posted February 7, 2017 So I wont waste anyone's time. let me start by saying I don't really know anything about 3d modelling. So I tried following a tutorial on making transparent textures ( http://www.nexusmods.com/fallout4/mods/6839/? ) to make a worn looking flag. I followed the instructions to put the texture on the waving flag pole from the vanilla game (meshes/setdressing/flag/flagpoleusa01). I believe I followed the instructions correctly and got it into the ck, but now the flag is static and I can walk through it, like the collision is missing. Does anyone know what I might have fouled up and how to fix it? If need be I can send you the file with the mesh and esp and all. thanks again. Link to comment Share on other sites More sharing options...
kitcat81 Posted February 8, 2017 Share Posted February 8, 2017 Can you tell, what parts of that tutorial you were following? The USA flag with a pole that I have found already has NiAlphaProperty, most of the flags that I have seen in the game already have transparency and some holes. Hard to say without knowing what you have changed. You only need a diffuse texture for the flag. Then you take the vanilla material and change the path to the _d.dds file. Save it with a different name and add to the copy of the nif directly or to the game file by material swap. Link to comment Share on other sites More sharing options...
choochoo1 Posted February 10, 2017 Author Share Posted February 10, 2017 As far As I am aware I followed the tutorial 100% by what it says. As for it already being clear, last time I tried that the parts that were supposed to be clear were a funny color. Seems to be working now though. thanks for replying. Link to comment Share on other sites More sharing options...
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