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Transparant texture messed up mesh


choochoo1

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So I wont waste anyone's time.

let me start by saying I don't really know anything about 3d modelling. So I tried following a tutorial on making transparent textures ( http://www.nexusmods.com/fallout4/mods/6839/? ) to make a worn looking flag. I followed the instructions to put the texture on the waving flag pole from the vanilla game (meshes/setdressing/flag/flagpoleusa01). I believe I followed the instructions correctly and got it into the ck, but now the flag is static and I can walk through it, like the collision is missing. Does anyone know what I might have fouled up and how to fix it? If need be I can send you the file with the mesh and esp and all. thanks again.

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Can you tell, what parts of that tutorial you were following? The USA flag with a pole that I have found already has NiAlphaProperty, most of the flags that I have seen in the game already have transparency and some holes. Hard to say without knowing what you have changed. You only need a diffuse texture for the flag. Then you take the vanilla material and change the path to the _d.dds file. Save it with a different name and add to the copy of the nif directly or to the game file by material swap.

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