damanding Posted February 9, 2017 Share Posted February 9, 2017 Ousnius (developer of CBBE/Bodyslide) discovered the actual technical reason for this bug! https://www.reddit.com/r/FalloutMods/comments/5syxdq/face_doesnt_match_with_my_characters_body/ Link to comment Share on other sites More sharing options...
Khtugg Posted February 10, 2017 Author Share Posted February 10, 2017 Good day jvc68 How do I repack DLCUltraHighResolution - Textures01.BA2 once I have modded it? What tool do I use? Thanks for chiming in! Link to comment Share on other sites More sharing options...
damanding Posted February 10, 2017 Share Posted February 10, 2017 Good day jvc68 How do I repack DLCUltraHighResolution - Textures01.BA2 once I have modded it? What tool do I use? Thanks for chiming in!http://wiki.step-project.com/Guide:Archive2 Link to comment Share on other sites More sharing options...
Khtugg Posted February 10, 2017 Author Share Posted February 10, 2017 Thanks damanding! I got it working with HizFather's fix. Now I can enjoy the up rezzed visuals with modded human textures with no Black Face bug, happy days! Link to comment Share on other sites More sharing options...
Perraine Posted February 11, 2017 Share Posted February 11, 2017 It's not caused (directly) by the HR Texture Pack I don't think. I'd say It's actually the latest "update" from Bugthesda. Obviously the line in the patch notes about compatibility with the Texture Pack DLC = borked faces unless using vanilla textures. My potato would cry and die If I even thought about using the HR pack, yet I have the bug. Fingers crossed resizing the files works. Link to comment Share on other sites More sharing options...
damanding Posted February 11, 2017 Share Posted February 11, 2017 It's not caused (directly) by the HR Texture Pack I don't think. I'd say It's actually the latest "update" from Bugthesda. Obviously the line in the patch notes about compatibility with the Texture Pack DLC = borked faces unless using vanilla textures. My potato would cry and die If I even thought about using the HR pack, yet I have the bug. Fingers crossed resizing the files works.According to Ousnius: The game, since patch 1.9.4, forces the head specular maps to be 1024x1024 instead of the previous 512x512 resolution. But this only happens when the game can see that you have " DLCUltraHighResolution " enabled as a plugin.So, there are exactly two fixes:1.) Rename the BA2/ESM of the HD DLC to anything else, re-enable it, fixed.This disables the hardcoded change to 1024x1024.2.) Resave all specular maps of the LooksMenu Compendium or any other mod ever that edits the head or makeup textures to be 1024x1024 instead of 512x512, but only for users of the HD DLC. Link to comment Share on other sites More sharing options...
Perraine Posted February 12, 2017 Share Posted February 12, 2017 It's not caused (directly) by the HR Texture Pack I don't think. I'd say It's actually the latest "update" from Bugthesda. Obviously the line in the patch notes about compatibility with the Texture Pack DLC = borked faces unless using vanilla textures. My potato would cry and die If I even thought about using the HR pack, yet I have the bug. Fingers crossed resizing the files works.According to Ousnius: The game, since patch 1.9.4, forces the head specular maps to be 1024x1024 instead of the previous 512x512 resolution. But this only happens when the game can see that you have " DLCUltraHighResolution " enabled as a plugin.So, there are exactly two fixes:1.) Rename the BA2/ESM of the HD DLC to anything else, re-enable it, fixed.This disables the hardcoded change to 1024x1024.2.) Resave all specular maps of the LooksMenu Compendium or any other mod ever that edits the head or makeup textures to be 1024x1024 instead of 512x512, but only for users of the HD DLC. Yep, read that post, but ... I haven't got the HR DLC, and yet I still had the brown face bug on my player characters = used the TexConv script/bat file mod and it was fixed. So obviously the patch from Bugthesda doesn't care if you have the HR pack installed or not, it obviously just decides, No pack = 512, HR pack = 1024 ... As I was running custom face textures that are/were 2048 (the only files I run in my game above 512) I got the bug. Link to comment Share on other sites More sharing options...
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