greekrage Posted February 7, 2017 Share Posted February 7, 2017 Hi all. need a few pointers. In the past i attempted to add a couple of the castle artillery guns on a mod of mine but couldnt get it to work. Can someone please tell me what exactly i need to do to be able to assign and fire it ?? Unless its quest dependent and causes issues. Link to comment Share on other sites More sharing options...
greekrage Posted February 8, 2017 Author Share Posted February 8, 2017 No one ...?? Link to comment Share on other sites More sharing options...
Purr4me Posted February 8, 2017 Share Posted February 8, 2017 ITem ID in the ck? "Which one? " static or other? Link to comment Share on other sites More sharing options...
greekrage Posted February 8, 2017 Author Share Posted February 8, 2017 (edited) ITem ID in the ck? "Which one? " static or other?theres a workshop version This is it http://prntscr.com/e62hzn Its assignable but how to get npc to fire it... ? I know it has something to do with flares etc. Form ID 18863A Edited February 8, 2017 by greekrage Link to comment Share on other sites More sharing options...
Purr4me Posted February 8, 2017 Share Posted February 8, 2017 ITem ID in the ck? "Which one? " static or other?theres a workshop version This is it http://prntscr.com/e62hzn Its assignable but how to get npc to fire it... ? I know it has something to do with flares etc. Form ID 18863A Write a new script for your NPC's to follow / use, you need that to be there "inplace" for the CK to find so you "can" add on things. What it seems to me is your missing data you need to create, make it so nothing else uses it except your mod, don't borrow from other assets, don't cross compile things...keep things fluid on your scope / theme and then you won't suffer issues, either will your user base. kitty Link to comment Share on other sites More sharing options...
Nutulator Posted February 9, 2017 Share Posted February 9, 2017 The flare which calls the artillery is tied to the quest Min03. You'll have to see how the script in it is working. Link to comment Share on other sites More sharing options...
greekrage Posted February 9, 2017 Author Share Posted February 9, 2017 ITem ID in the ck? "Which one? " static or other?theres a workshop version This is it http://prntscr.com/e62hzn Its assignable but how to get npc to fire it... ? I know it has something to do with flares etc. Form ID 18863A Write a new script for your NPC's to follow / use, you need that to be there "inplace" for the CK to find so you "can" add on things. What it seems to me is your missing data you need to create, make it so nothing else uses it except your mod, don't borrow from other assets, don't cross compile things...keep things fluid on your scope / theme and then you won't suffer issues, either will your user base. kitty I duplicate /rename and create a new form for assets that belong to quests etc... I never use the actual asset . Link to comment Share on other sites More sharing options...
greekrage Posted February 9, 2017 Author Share Posted February 9, 2017 (edited) The flare which calls the artillery is tied to the quest Min03. You'll have to see how the script in it is working.Good info will try... Btw by removing the keyword "blockplayerfromactivation" you can use it yourself ,now all i need is to get it to fire...like a gun.. :tongue: Wait...hmmmm theres a hand canon from the constitution i think...maybe i can use its data...hehe Edited February 9, 2017 by greekrage Link to comment Share on other sites More sharing options...
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