Genaxx Posted February 8, 2017 Share Posted February 8, 2017 (edited) Hi I'm trying to make my own model but im stuck at the nif phase. I've followed various tutorials, each one being different, and all of them CTD FO4 when I try to preview the item in my inventory. After trying one tutorial I managed to be able to preview the item in the pipboy but when trying to drop it and look at it in the world FO4 would CTD. Can anyone see anything obvious from the image where i've gone wrong? I tried to attach the nif but I can't, I can upload it somewhere else if that helps. Also can anyone recommend any in depth tutorials for nifskope? Rough steps I take; Copy block from custom nifPaste to existing nifEdit to fit existing modelDelete existing modelCheck bounding sphereRename stringsEdit textures/materialConvert to TriShapeCheck childrenSanitize Edited February 8, 2017 by Genaxx Link to comment Share on other sites More sharing options...
deadbeeftffn Posted February 8, 2017 Share Posted February 8, 2017 Hi, there's a gap between 4 and 6. This will hapen if the BSTriShape (6) is referencing something which doesn't exist (any longer). Most likely this causes the CTD. Also, you should update NifScope to pre-alpha 6. This version does some more error-checking on NIFs. Link to comment Share on other sites More sharing options...
xBloodTigerx Posted February 8, 2017 Share Posted February 8, 2017 here's my checklist from beginning to end;1.once model is done, double check if it's exported as triangles2.add as child to the main ninode3.replace name of the your custom bstrishape to the part you want to change4.delete or change name of duplicates (make new name for duplicates on the strings)5.input bslightingshaderproperty & texture (also change the name to the proper bgsm)6.delete anything under your bstrishape that is not in #5.7.double check any number higher than the original max string number8.save Link to comment Share on other sites More sharing options...
Genaxx Posted February 9, 2017 Author Share Posted February 9, 2017 Ah thanks both so much!! it works now :laugh: I understand now that I completely messed up the children, no pun intended :mellow: Link to comment Share on other sites More sharing options...
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