LethalRunsXBL Posted January 20, 2012 Share Posted January 20, 2012 Hi people, I am just wondering if anyone can help me with a problem I am experiencing with Blender. It has happened to me twice now, and is incredibly annoying. I put effort in to make a model, and the bit that doesn't work is always the very last part. It tells me how to fix it, but it is already how it is supposed to be (I think). Does anyone know what is happening? Pic included. Image Link to comment Share on other sites More sharing options...
RitualBlack Posted January 20, 2012 Share Posted January 20, 2012 What format are you exporting into (.nif I would assume)? The problem may not be the 'map imput to UV'. The most likely problem would be the 'delete all non UV textures' part. Did you UV map the textures to the model? Link to comment Share on other sites More sharing options...
LethalRunsXBL Posted January 20, 2012 Author Share Posted January 20, 2012 (edited) What format are you exporting into (.nif I would assume)? The problem may not be the 'map imput to UV'. The most likely problem would be the 'delete all non UV textures' part. Did you UV map the textures to the model? I am exporting into a .nif, and I have mapped the textures. I also have a normal map on it. Would that make a difference? I used a tutorial which i followed to the letter and that has normal maps mapped to the model. EDIT : I tried it without the normal map on it, and it has let me export it. I have not gone further as of yet but thankyou for pointing it out :) I didnt really think about it because I was following a tutorial. :) Edited January 20, 2012 by LethalRunsXBL Link to comment Share on other sites More sharing options...
RitualBlack Posted January 20, 2012 Share Posted January 20, 2012 Glad you found a solution to your problem :happy: . Is the sword your own model? It looks pretty nice :thumbsup: . Link to comment Share on other sites More sharing options...
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