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Making a copied cell safe for CK work.


pwinkle

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Hey guys, long story short I'm looking to copy the interior of the Boston Public Library, but I'm aware that this location has some links to various quests and whatnot. The main things to consider are:

 

 

1/ What I'm looking to do right now; before I start adding my own stuff in, is to just have a cleaned out version of the public library.

---- Obviously this means I want to get rid of all the trash, rubble, enemies, etc... And just leave the barebones structure in place

 

2/ For the sake of clarity, my plan regarding the book retrieval terminal is to keep it within the library, but to move it slightly.

---- Will this copied terminal still work as intended, or am I going to have to find the relevant quest/scripts and include the references for the new one?

 

3/ How would I go about disabling the triggers and spawnpoints in my COPIED cell, in a way that wouldn't affect those within the ORIGINAL cell?

---- For example, theres the event when you open the chest deep within the library that spawns a couple of waves of supermutants.

---- If I were to disable these in my copied cell it wouldn't have any effect on the quest used to trigger the supermutants would it?

 

 

I've not done any cell editing since the FO3/FNV geck, I've made a few bits from scratch here and there in the FO4 CK, but I always remember the GECKs for the previous games being a bit squirrely when you tried to make a copy; and then edit that copy, of any cell with quests attached to it. If you were to delete a quest trigger marker in the copied cell, it could sometimes affect the quest it was tied to, by effectively deleting the reference as the quest understood it.

 

 

Many thanks to anyone who can offer me help on this, I'm currently in the process of clearing out the 'safe things', like scrap and rubble, but sooner or later I'm going to have to get rid of the enemies, and things potentially tied to quest markers.

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what ive done in the past is select the whole thing (with markers off ) and turn it into a scol and then save in my test esp.

 

Then take the scol and place it in my main esp and fragment it so it loses any references .

Then go Fo4edit and clean masters.

 

I did this with the parson estate and the airport but havent done it with the library

Edited by greekrage
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Okay man, I think I can see your train of thought with this. Its been a long time since I used the CK in any sense tbh, so I'm having to re-learn a lot.

 

All the same though, I'll take what you've said on board, and I'll post an update at some point. I'm not looking forward to selecting just the components that make up the building though, theres got to be thousands looking at the formlist in the CK X(

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