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Emissive color in nif files


Genamine

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So I was trying to edit the projectile nif of the incendiary projectile (Effects\IncendiaryTracerBeam.nif) with nifskope 2.0.0 alpha 6

My intent was to make it glow in a different color, and to the best of my knowledge, this is controlled by the emissive color under BSEffectShaderProperty

 

However changing it to a different color doesnt appear to do anything at all

Now since its an animated nif, I figured maybe theres a point in the timeline where the emissive color is changed

I presumed it was controlled by a 3 point interpolator (Color4, interpolator with 3 floats, pointing to a controller of type "Emissive Color"), but alas, that did not do anything at all either

 

So heres to hoping anyone knows more about this than I do

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Changing the emissive color in BSEffectShaderProperty should work. iirc there is another setting near it where you can change the intensity to make it brighter. If the value is too low, or zero, you won't see any difference. The emissive color does not give out any sort of volumetric light, so you might get a better result by using an AddOnNode to attach a real light, or maybe using a glow map.

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