Genamine Posted February 9, 2017 Share Posted February 9, 2017 So I was trying to edit the projectile nif of the incendiary projectile (Effects\IncendiaryTracerBeam.nif) with nifskope 2.0.0 alpha 6My intent was to make it glow in a different color, and to the best of my knowledge, this is controlled by the emissive color under BSEffectShaderProperty However changing it to a different color doesnt appear to do anything at allNow since its an animated nif, I figured maybe theres a point in the timeline where the emissive color is changedI presumed it was controlled by a 3 point interpolator (Color4, interpolator with 3 floats, pointing to a controller of type "Emissive Color"), but alas, that did not do anything at all either So heres to hoping anyone knows more about this than I do Link to comment Share on other sites More sharing options...
steve40 Posted February 10, 2017 Share Posted February 10, 2017 Changing the emissive color in BSEffectShaderProperty should work. iirc there is another setting near it where you can change the intensity to make it brighter. If the value is too low, or zero, you won't see any difference. The emissive color does not give out any sort of volumetric light, so you might get a better result by using an AddOnNode to attach a real light, or maybe using a glow map. Link to comment Share on other sites More sharing options...
javaplaza Posted May 27, 2019 Share Posted May 27, 2019 you might get a better result by using an AddOnNode to attach a real light, or maybe using a glow map. how would one do this?sorry for the zombie blog Link to comment Share on other sites More sharing options...
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