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Need help exporting a model into a useable .nif


Anzan

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I'm trying to add a wolf ears item to Skyrim, and I'm using the popular werewolf model used in a lot of Oblivion mods for it. I've got the model and the skeleton all set, but I'm not quite sure how to export it as a nif properly from Blender. I originally tried using this tutorial using a different model that had been made for Skyrim (and that attempt failed anyway), but this model was not made for Skyrim so I'm kind of at a loss as to how to export this from blender and turn it into a working mesh. I figured I'd just replace the headband mesh from Kaw's cat disguise with these in order to get them into the game, but again I need a working mesh before I can do that.

 

Would someone be so kind as to help me figure out what to do please? Here's the .blend file if anyone wants to take a shot at it.

http://www.mediafire.com/?dsxc3aao2pjonb3

 

Thanks

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Ok, thank you. I just tried that, but it isn't quite working. When I import the mesh into kaw's cat headband's mesh in nifskope, the mesh appears way above my character's head and becomes very distorted. If I import the .obj without outright replacing a NiTriShape block, it won't show up in game. I'm not really sure what I'm doing wrong.
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