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Animations question


Starscream21

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Hello,

 

Can someone inform me of a tool capable of importing the Skyrim animations into 3DS Max? Or a converter that can convert it into a file type that Max can import?

 

The thing is, I am importing Alduin in another game (Starcraft II) to see how it works, and it is going well so far. I'm having another error but that's unrelated to Max, I think.

 

Image: http://imageshack.us/photo/my-images/849/95374815.png/ (There's something wrong with the bones so the foot gets deformed... doesnt' show this way in Max, though)

Edited by Starscream21
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Running cmd alone isn't enough, you will need to change directories to where you unpacked hkxcmd to, and run it there.

ex:

cd\Skytools\hkxcmd
hkxcmd

 

Also, thread 2 was linked from the first:

http://forums.bethsoft.com/topic/1336657-rel-havok-animation-converter-thread-2/

Bethsoft forums lock topics at around 200 posts.

Edited by throttlekitty
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Running cmd alone isn't enough, you will need to change directories to where you unpacked hkxcmd to, and run it there.

ex:

cd\Skytools\hkxcmd
hkxcmd

 

Also, thread 2 was linked from the first:

http://forums.bethsoft.com/topic/1336657-rel-havok-animation-converter-thread-2/

Bethsoft forums lock topics at around 200 posts.

 

I unpacked hkxcmd to the folder in which I extracted Animations.bsa, unless you're refering to some other directory :confused:

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d:\skytools\hkxcmd is where i unpacked mine to, just using that as an example.

In your case, you will need to use the changedir command: "cd" to move to that folder to run hkxcmd.exe

 

 

I am turning out a bit dumb here, but do you mean "cd" from the regular command line to the folder, and then start hkxcmd?

 

Derp >.>

Sry for the annoyance, lol

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