Jump to content

Texture shows in nifskope and OS but not in game


slatronic

Recommended Posts

I've been messing around making transparent/semi transparent textures and things have been going pretty well until today. I tried making some stockings semi transparent and they arent showing in game. They are invisible. They show fine in nifskope and OS with the semi transparency. Thats what is confusing me. I am using the same material settings that has worked fine for the other transparencies I have made. If I change back to the original material file I can see them but with no transparency. All the paths are set so I am lost as to what to try next.

 

Thank you

 

Slate

Link to comment
Share on other sites

The game is very finicky, especially with transparent/semi-transparent textures. With my Repaired Red Rocket mod, I used an existing glass material (the one used on the prewar vans, just with the reflection texture removed), and there are people who have the missing texture bug even after I made sure everything was formatted properly (no spaces at the end of the material name in the nif, proper direction of the slashes, etc...).

 

If you want to upload a copy of the mesh and textures (I usually use dropbox or google drive)

Link to comment
Share on other sites

I hear you on the finicky thing. I think I finally got it working right. It took lots of trial and error also my best google fu to figure it out. I finally found thread on a different forum ;)

 

What I had to do was delete the BSLightingShaderProperty and insert a BSEffectShaderProperty. Then needed to make a bgem instead of a bgsm. After playing around with some settings in the material file it finally worked. I was almost ready to give up but I was being stubborn.

 

The thing that confused me the most was everything looked right in nifskope and OS but not in game. It was such a relief to finally see it working in game.

 

I have only had one other little problem with making transparencies but that was due to using GIMP and it not being able to open BC7 dds files. I found a work around to that by downloading MS Visual Studio 15. I open the dds in VS15 and save it as a png. Then I can open it in GIMP edit and resave as a BC3/DXT5.

 

Thank you for offering to help. Im sure this wont be the last problem I will run into so I may still take you up on your offer someday.

 

Slate

Link to comment
Share on other sites

Glad you got it working right.

 

Part of the reason it works in nifskope (and Outfit Studio) is that it is designed to work for any game that uses nifs, and Bethesda is constantly changing how things work. So what worked for one game might not (and probably will not) work for another.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...