clintmich Posted January 20, 2012 Share Posted January 20, 2012 I've been trying to get a new weapon model in game. The mesh shows up, but I'm getting a purple texture(the normal map)show up and not the actual texture. I've checked my texture paths in Nifscope,and they seem fine. If you have an answer to this problem please help.Heres a screen of the sword in game. and a screen of my texture paths in Nifscope. http://static.skyrimnexus.com/imageshare/images/1520317-1327087246.jpg http://static.skyrimnexus.com/imageshare/images/1520317-1327087486.jpg Thanks! Link to comment Share on other sites More sharing options...
Zion9876 Posted January 23, 2012 Share Posted January 23, 2012 You have to replace your bslightningshaderproperty with one of the original skyrim nif to your modified nif. Link to comment Share on other sites More sharing options...
clintmich Posted January 23, 2012 Author Share Posted January 23, 2012 Ya I already replaced it I thought. I'll re-copy the branch and paste it again to make sure. EDIT: I replaced the bslightingshaderproperty again. And I still get the same result. I might also add, this sword is not a modified skyrim nif. I created it from scratch. It was originally in a mod I made for FNV.( I get models into that game no problem ) I followed the steps in this tutorial. I'm thinking that since the weapon wasnt originally from skyrim this tutorial wont work for me. There must be something I'm missing to get this port to work. Any other suggestions is greatly appreciated. Thanks Link to comment Share on other sites More sharing options...
Zion9876 Posted January 23, 2012 Share Posted January 23, 2012 On the 2nd picture you posted, it shows that you still have an fallout bsshadertexturesetIt says 6 on num textures and it should be 9.So copy from a skyrim nif and replace the texture path with the one you want. Link to comment Share on other sites More sharing options...
clintmich Posted January 23, 2012 Author Share Posted January 23, 2012 Oh yea I see that. Im trying to paste over it but it won't.It just adds a new BSlightingShaderProperty. Link to comment Share on other sites More sharing options...
Zion9876 Posted January 23, 2012 Share Posted January 23, 2012 Ok, gonna show some screen's here for you and hope it helps 1. copy the branch from a skyrim nif. 2. paste at end, on the nif you are using. http://img543.imageshack.us/img543/5761/pastez.png 3. Go to the nitrishapedata, scroll down in block details. 4. press properties. http://img96.imageshack.us/img96/4233/replacepw.png 5. and replace the old one with the new one. Hope that helps. Link to comment Share on other sites More sharing options...
clintmich Posted January 23, 2012 Author Share Posted January 23, 2012 Ok I figured it out. I didn't have the children set. my bad. The sword is now in game.http://static.skyrimnexus.com/imageshare/images/1520317-1327336725.jpg But now I have a whole different issue. The animations for sheathing and unsheathing are gone. Do you know what that problem could be? Link to comment Share on other sites More sharing options...
Zion9876 Posted January 23, 2012 Share Posted January 23, 2012 (edited) Thats good. Uhm, well you could do this same process but with the nitrishapedata. 1. Copy the NitriShapeData from your nif.2. Paste it at the end of the skyrim nif.3. go to the ninode in the skyrim nif and go to children (think that the name)4. and replace the skyrim Nitrishapedata with yours. That should get the animations back. Edit: Btw nice looking blade :P Edited January 23, 2012 by Zion9876 Link to comment Share on other sites More sharing options...
clintmich Posted January 23, 2012 Author Share Posted January 23, 2012 Ok its fixed now!!!!!! I unequiped the sword ingame then re-equiped , then saved. reloaded the game and the animations work fine! woo hoo! Thanks Zion9876 for taking the time to help me out. I thought nobody would ever post a response. Cheers!! :thumbsup: Link to comment Share on other sites More sharing options...
Zion9876 Posted January 23, 2012 Share Posted January 23, 2012 Ok, good to hear it is working. And it was a pleasure to help out. Link to comment Share on other sites More sharing options...
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