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How to specify GND nif for an armor in skyedit?


burninheaven

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Hello,

I just started making my mods standalone using Skyedit, and I make armors by copying a similar, existing armor and modifying it's parameters. After a lot of looking and searching the web, I can't find where I specify the gnd (or the inventory mesh representation) for my armors. They always just get the gnd mesh and texture of the original armor I copied from.

 

If anyone knows how I can make this work, I would really appreciate it.

 

Thanks!

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SkyEdit still doesn't handle a lot of the record entries, in this case, quite a few of the subrecords in an armor record. In order to edit those, you will need TESSnip and some understanding of the actual record structure and subrecord types, or, wait for the toolset and not worry about it much.
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SkyEdit still doesn't handle a lot of the record entries, in this case, quite a few of the subrecords in an armor record. In order to edit those, you will need TESSnip and some understanding of the actual record structure and subrecord types, or, wait for the toolset and not worry about it much.

 

At least now I know I didn't overlook something. Thanks a million for your help! I'll try and learn the record structure.

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