Quince99 Posted February 11, 2017 Share Posted February 11, 2017 Having no working knowledge of Papyrus, I use pre-existing scripts if I have to or, usually, just not bother with any sort of script, NPC or quest in my mods. Having seen a boat-based transport mod I want to couple my restoration of Taffington Boat House with a small motor yacht that can take the player to various watery locations using the ship's wheel as an activator. I've seen this type of thing done in a few travel mods and basing it on a script that I have in both PSC and PEX forms, have been looking to try to attach it to the activator. The Add dialog brings up a list and the script, which is in the Scripts folder doesn't show up. Copying and pasting the script as a new script crashes CK when clicking OK afterwards. This doesn't bode well for the rest of the mod so if it's not going to work for me, then it'll just be a parked yacht at Taffington and that's it! Obviously something not working here and I have a word-blindness with things like programming and scripting languages (written English absolutely fine) where it just doesn't make sense in its language and word order. Link to comment Share on other sites More sharing options...
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