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How to edit a dazip?


DagonSeaGod

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I have dived deeply into DAO modding the past few days and I can say I have already learned many things. However, today I encountered a strange problem:

 

I made an item and packed into a dazip with the toolset but later on decided that its properties needed to get nerfed. So, I open the modcore.erf file in the toolset, extract the right .uti file, change the value and re-import it to the modcore.erf. I install the mod but, guess what: The item properties haven't changed at all. When I re-open the modcore.erf from the addins folder the item seems to be modified, however this doesn't seem to have any effect in the game.

 

What am I missing here?

Edited by DagonSeaGod
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Do you already have the item in-game? If so, the properties for that iteration of the item are 'baked' into that save, and will not change dynamically. Should that be the case, easiest way to remedy the situation to to re-add the item, which should now spawn with the new properties. (And just delete the old version.)

 

If none of that applies (i.e., the item was not already extant), then I'm stumped. :ermm:

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