DagonSeaGod Posted February 11, 2017 Share Posted February 11, 2017 (edited) I have dived deeply into DAO modding the past few days and I can say I have already learned many things. However, today I encountered a strange problem: I made an item and packed into a dazip with the toolset but later on decided that its properties needed to get nerfed. So, I open the modcore.erf file in the toolset, extract the right .uti file, change the value and re-import it to the modcore.erf. I install the mod but, guess what: The item properties haven't changed at all. When I re-open the modcore.erf from the addins folder the item seems to be modified, however this doesn't seem to have any effect in the game. What am I missing here? Edited February 11, 2017 by DagonSeaGod Link to comment Share on other sites More sharing options...
theskymoves Posted February 11, 2017 Share Posted February 11, 2017 Do you already have the item in-game? If so, the properties for that iteration of the item are 'baked' into that save, and will not change dynamically. Should that be the case, easiest way to remedy the situation to to re-add the item, which should now spawn with the new properties. (And just delete the old version.) If none of that applies (i.e., the item was not already extant), then I'm stumped. :ermm: Link to comment Share on other sites More sharing options...
DagonSeaGod Posted February 11, 2017 Author Share Posted February 11, 2017 Actually I haven't saved any game with the item in my inventory. I just loaded, checked and then quited. So, where the heck is it stored and refuses to change? Link to comment Share on other sites More sharing options...
DagonSeaGod Posted February 13, 2017 Author Share Posted February 13, 2017 Ok, I solved it. There were two problems: 1) Wrong ability ID.2) Two copies of the file, one in core and one in module subfolders! I changed both and it worked. Link to comment Share on other sites More sharing options...
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