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Stop the Thalmor - Conquer Summerset Isles!


DivineAurora

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This would be a huge undertaking for modders.

 

I'd kinda like to see a mod for it though.

 

Basically, an expansion to the game where you must:

 

To start with, you have to be a Nord, Imperial or Breton, this quest-line is only for those races, and it's perhaps designed to be easier for Nords. This is because needed preliminary step don't really make sense for the other races.

 

Win an original quest-line where you start your own separate faction in the civil war quest line, which only can start after the main-quest line mission to investigate the Thalmor Embassy and you've read their dossier on Ulfric. The quest-line would involve contacting an NPC who is a priest/priestess of Talos about Ulfric and showing them the document, as well as you already being known to be the dragonborn, and demonstrating for them both a shout and taking them with you to slay a dragon.

 

After which, it would have something similar to the 'Become the High King of Skyrim' mod, where you do basically that. You'll have to find people who want to join up with your faction to become new Jarls, or convince Jarls to your side. Some would be convinced by the Thalmor dossiers to join you instead of Ulfric, leaving the stormcloaks for that, and some of the Nord pride types who are with the Empire might be convinced by your dragonborn status, especially if you've already defeated Alduin and didn't screw them over in some way during the truce treaty run by the Graybeards. Some friendlier Jarls more hesitant about the sides of the civil war might even be convinced merely by you having already become a Thane.

 

Jarl's you can't convince to your side have to have their cities conquered, and you'll need to build up forces for that. Either way, you'll have to build up forces to conquer Solitude and Windhelm. Some of the elites you can recruit include NPCs that are potentially recruit-able to the blades, and all the blades if you join their faction properly (you monster!), while there are various methods to get mundane forces, including from the Jarl's you convince to your side or conquer other cities and forts and stuff for.

 

After becoming high king, you need to meet with representatives from Hammerfell to join you at the very least, probably needing to do some related quests to earn their favor or something. You'll also need to do preparatory work to remove Thalmor agents from Skyrim, and speak to some anti-Thalmor high-elves with connections back to Summerset who you'll need to interrogate and possibly use magic on while doing so or something to ensure they are telling the truth. You may also be able to speak with the Empire towards the idea of being allies for this, despite having expelled them from Skyrim, but I think you wouldn't be able to succeed, but that trying would improve the morale of your forces who were previously Empire types. You might also be able to recruit Morrowind forces if you've done a lot of the helping people quests on Solstheim and removed the Thalmor presence there without giving them Sthalrim (spelling?) and both got the house there and became a member of the house of the wizard dude and restored the mine and such, and defeated Miirak and cleansed all the stones, etc. so Solstheim is doing well and there are good reports of you back in Morrowind.

 

Before you go to the next step, you have to have won the Dawnguard questline in favor of the Dawnguard against the vampires, Skyrim can't be being plagued by the vampire menace to have enough military power to win, and you have to have defeated Alduin, in order to reduce the dragon menace, and defeated Miirak to reduce the cultist assassins being sent at you interfering with things. You also can't be into the College of Winterhold quest-line far enough to have uncovered the Eye of Magnus but not also completed the questline and become Archmage. Basically, Skyrim has to be relatively free of major troubles.

 

Next comes reinforcing Skyrim and building up your forces. You'll have to fend off Thalmor and Alameri attacks during this time, both in Skyrim, and if you earned Morrowind as an ally, to Solthiem, and undergo various quests to improve the defenses and re-build major holds and keeps, as well as recruit mages to set up magical defenses (being archmage and doing the stuff on Solthiem with that wizard guy to become a member of his house and such will really help here), since the elves have a lot of mages. Some questlines would involve getting people to make proper gear for your troops, up to, and including options for elite troops getting better than steel armors of certain types that make sense to mass produce and aren't elven in style, and having at least low level enchantments on mid-to-high level troops' gear, particularly including ones that protect against magic or help fight magic using enemies, such as Resist Magic, Resist elemental (all/any of the 3), absorb magicka, magicka damage, banish, and shock or chaos damage.

 

Then comes the invasion of Summerset. There'll be parts where you have to have specific shouts be used, or at least shouts used at all to overcome certain stuff. Designs for it all might be drawn from Online materials, but basically you have to invade and conquer Summerset, slaughter as many Thalmor as you can, and install an anti-Thalmor group of high elves as the new rulers. If you mess up some earlier quests, you might put the wrong group in charge who are secretly Thalmor supporters or have the same goals as them, and have to re-conquer some stuff after your agents discover their activities, possibly even committing genocide.

 

You'd need to be relatively high level to succeed, and probably have really good defenses against magic attacks, as the enemies on the isles would include a lot of high level mages. If you've become the Archmage of Winterhold, you might be able to get some small help from the Psijic order, who, while they don't want to mess with politics and such that much, have reasons to be opposed to the Thalmor being in charge, although they'll be keeping that help secret. In order to hold territories, you'll need to have upgrades your troops well and preferably have Morrowind on your side, as well as have recruited the right group of High Elves who are opposed to the Thalmor, and help them expel Thalmor and other spies and infiltrators and such at various stages.

 

Once you've completed everything, if you've really gotten rid of the Thalmor, the other provinces swear allegiance to you after a while, and you become Emperor, and while Thalmor attacks still turn up occasionally, including their assassins against you, those attacks are much weaker than before and have lower end gear and such, as they no longer have the resources they once did. Someone non-Thalmor would take the place at a certain point of the Thalmor in the College of Winterhold and for that questline, perhaps one of the already present college mages would go mad with power who doesn't otherwise have very much stuff, or someone sent up from Morrowind, or simply a new character in the college, or someone who is a Thalmor but is pretending to not be, that is pretty much only if you haven't done the college questline yet, getting the college to a certain point locks you out of major progress in this mod's quests until it's completed.

 

Also, at some points, if you haven't destroyed the dark brotherhood or completed their questline, you'll get assassins related to them sent after you.

 

Also, if you've purged the wolf from yourself and other members of the Companions who were willing to do so, and have finished the companions questline and such, you can potentially recruit the Companions as major troops for the conquering of Summerset. If they still have the wolf, but you've otherwise completed the questline, they'll only help with the defenses back in Skyrim, because they are afraid they'll be discovered as werewolves if working on the front-lines in foreign lands with large numbers of your troops and such, which would affect morale. Having Wuuthrad (spelling?) in certain quests on Summerset will also help morale modifiers, both worsening enemy morale and improving that of your own side.

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