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Healing skills magic and not


Sativarg2

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I would like to see a system of "secular" healing along side the Magical based healing system... Yea to complex and burdensome to be fun.. I admit it may be so for some but when I restored the Gildergreen in Whiterun I wanted to help the ailing ones there...

 

It should be available to do so and magic restoration should require more of a mage...

 

Any way just a thought

Those lynon wrappings al over the place might be good for bandages and one could craft other healing supplies from wood and leather and alcohol as needed...

 

Perhaps healing spells could require more of a price as well, Not so fun I admit but this place called Nirn is harsh at best and balance is an important aspect of Nature in Earth and all the gardens where her Breath is truth... No? Nature demands balance I assure you. Magika is no exception. Weather it be subtractive or additive any syntactical or quantum (alterations) require coturex or price. Healing is often most costly and requires allegiance with power as well as some services rendered on a continual basis. The healer must then choose whether to implement secular healing or to be indebted by invoking Magics.

Just as a note: Here Magica is real and equates to the proper application of reality Syntax, will, and association. We are all magic. The key lies in learning the language, who you know and what you have done so far...

We are that that is...

Any way just a thought and probably will be dismissed as where the last# I had.

Edited by Apprentice Harper
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