ChrissyMcp Posted January 21, 2012 Share Posted January 21, 2012 (edited) I really need help http://www.thenexusforums.com/public/style_emoticons/dark/wallbash.gif. What I'm trying to do is re-create the wasteland based on what you did after the main quest, cause' my mod lets you continue after it. Anyway, what I'm stuck on is... the re-creating part, I know how to edit the worldspace but how do I script it so that the editing of the worldspace happens only after an event has happened, for example :- I want to clear out The Legion camps in the Wasteland, add npc's to the worldspace called...."Legion Prisoner" or something, but if you download my mod before completing the ending it would change out the Legion camps before completing the game....not very immersive, so I want to only edit the Legion camps and add the new NPC's only when the player has reached a certain variable (completing the NCR faction quest for the final mission.) So any idea how to do this ? Continue After The Games Ending Here's a link to my mod page, to get a better idea from the description on what I'm aspiring to do. Edited January 21, 2012 by chrissy_M_ Link to comment Share on other sites More sharing options...
rickerhk Posted January 22, 2012 Share Posted January 22, 2012 Place an XMarker near the camp and give it a reference name, like CMLegionCampMarkerREF. Set it to 'initially disabled'. Set it as the 'enable parent' in all the stuff you add to the area.For the stuff you want to get rid of, also set their 'enable parent' to the xmarker, plus check the box 'set enable state to opposite of parent' In a script, when the time comes to switch out, just enable the marker: if DoOnce == 0 if (myconditionismet) CMLegionCampMarkerREF.Enable set DoOnce to 1 endif endif Link to comment Share on other sites More sharing options...
ChrissyMcp Posted January 23, 2012 Author Share Posted January 23, 2012 (edited) My GECK refuses to save the scripts, currently it is this :- scn LegionMarkerActivatorContinueAfterEnding if DoOnce == 0 if (GetStage VHDIndependentBattle == 90) ContinueAfterEndingTestLegionMarkers.Enable set DoOnce to 1 endifendif _____________________________________________________________________________________________________________________________________ Any idea what I'm doing wrong ? Edited January 23, 2012 by chrissy_M_ Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 23, 2012 Share Posted January 23, 2012 You have no Begin/End blocks. Link to comment Share on other sites More sharing options...
3rdtryguy Posted March 5, 2012 Share Posted March 5, 2012 I tried this mod. It doesn't work, but I guess you know that. All it does is leave me stuck in the projector room, where I watched the ending slideshow, with no way to escape.Good luck with fixing it! Link to comment Share on other sites More sharing options...
ChrissyMcp Posted March 5, 2012 Author Share Posted March 5, 2012 Did you read the description or video ? did you know you can fast travel out of it ? Link to comment Share on other sites More sharing options...
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