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Posted (edited)

I really need help http://www.thenexusforums.com/public/style_emoticons/dark/wallbash.gif.

 

What I'm trying to do is re-create the wasteland based on what you did after the main quest, cause' my mod lets you continue after it. Anyway, what I'm stuck on is... the re-creating part, I know how to edit the worldspace but how do I script it so that the editing of the worldspace happens only after an event has happened, for example :-

 

I want to clear out The Legion camps in the Wasteland, add npc's to the worldspace called...."Legion Prisoner" or something, but if you download my mod before completing the ending it would change out the Legion camps before completing the game....not very immersive, so I want to only edit the Legion camps and add the new NPC's only when the player has reached a certain variable (completing the NCR faction quest for the final mission.) So any idea how to do this ?

 

Continue After The Games Ending

 

 

Here's a link to my mod page, to get a better idea from the description on what I'm aspiring to do.

Edited by chrissy_M_
Posted

Place an XMarker near the camp and give it a reference name, like CMLegionCampMarkerREF. Set it to 'initially disabled'. Set it as the 'enable parent' in all the stuff you add to the area.

For the stuff you want to get rid of, also set their 'enable parent' to the xmarker, plus check the box 'set enable state to opposite of parent'

 

In a script, when the time comes to switch out, just enable the marker:

 

if DoOnce == 0
if (myconditionismet)
	CMLegionCampMarkerREF.Enable
	set DoOnce to 1
endif
endif	

Posted (edited)

My GECK refuses to save the scripts, currently it is this :-

 

 

scn LegionMarkerActivatorContinueAfterEnding

 

if DoOnce == 0

if (GetStage VHDIndependentBattle == 90)

ContinueAfterEndingTestLegionMarkers.Enable

set DoOnce to 1

endif

endif

_____________________________________________________________________________________________________________________________________

 

Any idea what I'm doing wrong ?

Edited by chrissy_M_
  • 1 month later...
Posted

I tried this mod. It doesn't work, but I guess you know that. All it does is leave me stuck in the projector room, where I watched the ending slideshow, with no way to escape.

Good luck with fixing it!

Posted
Did you read the description or video ? did you know you can fast travel out of it ?
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