Ashengrace Posted January 21, 2012 Share Posted January 21, 2012 I'm really curious if it will be possible to add to the forge categories once to CK comes out. Its really bothersome having to put custom armors/weapons in a predefined category that doesn't really fit. So I'm really hoping we'll be able to add categories to that list for custom sets. For example, the list would look like so with the Eisen armor added: EbonyGlassDragonEisenDaedric What does everyone think? Possibility or too engine based to be modified? I know we wont really know until the CK comes out, but I'm looking for thoughts and idea's on what to try to work on first. Link to comment Share on other sites More sharing options...
rpger30 Posted January 21, 2012 Share Posted January 21, 2012 Yeah I'm betting this will be both possible and easy. I'm really hoping so - it will make mod compatibility all that much easier. This should end up making the addition of "craftables" the easiest and most entertaining type of mod possible. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 21, 2012 Share Posted January 21, 2012 Hopefully. Its kind of annoying finding a Aedric blade in the Ebony menu right now. But yeah it will most likely be possible, like most things with the Creation Kit. Link to comment Share on other sites More sharing options...
Sunnie Posted January 21, 2012 Share Posted January 21, 2012 The real answer is: We just don't really know. All we can do is guess at this point. Link to comment Share on other sites More sharing options...
Ashengrace Posted January 21, 2012 Author Share Posted January 21, 2012 All I know is if we can't add to that menu, I'm going to be very upset with bethesda. With as much as they revere our modding capabilities and creativity, one would hope that they would leave doors like that open for us to expand upon. I mean honestly though, they know us modders love our custom armors, it would be stupid for them to not make it easy enough to be able to craft our custom pieces of work. So I really can't see it not being possible. Right now as a temporary fix, I'm going to move the single piece of studded armor into the leather category, and then use the studded menu for all my custom stand-alone armors. This seems like the simplest solution until the CK. And hell, even if we end up not being able to, this seems like a good idea. I don't know why they only put one piece of damn armor in a whole category to begin with lol. Link to comment Share on other sites More sharing options...
capitancrunch Posted February 9, 2012 Share Posted February 9, 2012 I'm interesting in finding out if this is possible as well, so... bump. Especially now that the CK is out. I tried to look myself today and couldn't find anything related to list items, categories, or menus. Anyone have an idea? Link to comment Share on other sites More sharing options...
Ocyris Posted February 9, 2012 Share Posted February 9, 2012 I'm betting it's all done in the UI (swf files) just like the rest of the interface. You'd probably have to ask someone familiar with decompiling flash like the SkyUI team. Link to comment Share on other sites More sharing options...
thedemoninside Posted February 9, 2012 Share Posted February 9, 2012 (edited) I read that it is not possible with the CK. From what I have seen, that statement seems true. You can set custom weapons and armor to have a certain catagory of crafting material, by adding a preset keyword like MaterialSteel(or whatever it's called) and it will show up under the steel catagory. What I read is you cannot make a custom keyword, and make a new material that the keyword is associated with in the crafting menu. It seems like it is one of those things that is unfortunately hard-coded. Edited February 9, 2012 by thedemoninside Link to comment Share on other sites More sharing options...
ArcaneSmith Posted February 10, 2012 Share Posted February 10, 2012 So any news for this? Is it confirmed forge categories are hardcoded? I found out you can rename them, but that's about it. Maybe it has to do with the crafting interface swf file? Or some script? Help? Link to comment Share on other sites More sharing options...
draenn Posted February 10, 2012 Share Posted February 10, 2012 Hi maybe it is script based, I've seen scripts related to forge materials. Link to comment Share on other sites More sharing options...
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