bustillomoreno Posted January 21, 2012 Share Posted January 21, 2012 ok so i was power leveling my alchemy and i noticed that some potions were powerful but i would never use them for anything else than money getters, i also realizaed that the higher your alchemy the more effects you know from each ingredient making it easier to pollute the potion you want with a counterproductive spell.So i beggan thinking, hell by level 100 a normal person should be able to manipulate the potions however the heck they wanted, not just increase the potency, so i came up with this... it is long but it would make the alchemy a much deeper part of the game step 1 can anyone make a interface that lets you choose the ingridients just like normal, then give u the option of controling via scrollers how much of some effect you want?? after giving it some thought this could be a replacement for the stupid master rank alchemy perk... i find it really anoying that there are mixed effects on my potions when i just want one... the way i imagine it is by having the potions menu and instead of "r" crafting the potion, there is a sliding menu from right to left that has the same number of scrollers as the potion has effects. and for those who think there should be a cost... as i said above this replaces the lvl 100 alchemy perk. step 2 then taking it further by combining it with the combine potions mod, you would actually be creating the potions your want/or need depending on your game style.... this way in one potions you can have all the effects you want rather than having many... or instead of using the already existing combining mod... lets keep it real... law of equivalent exange, combine 2 different potions and you get 2 potions with averaged effects... 1 potion of 100 health + 1 potion of 100 magica = 2 potions of 50 health 50 magica this would keep us from having stupidly overpowered options or poisions, yet give us much more depth when it comes to alchemy. step 3 if the second option is used then this step makes more sense.having a second level in the master alchemy perk.this perk would allow you to spike the potions with one ingredient/potion/poision to give it another effectbut if it is an ingredient then it would be a random effect (or atleast one of the four it comes with)and if it is a potion/poison then a random value of the effects it has would be added. Link to comment Share on other sites More sharing options...
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