gaju Posted February 12, 2017 Share Posted February 12, 2017 (edited) Hi,I making handgun animation as staff from idle to firing.Somehow i done till output animation files for right hand shooting and makes it to work in game but got problem.In first person view,the staff as handgun toward the right way, i mean the muzzle's direction is towards front.However switch to third person view, the handgun which I have is toward opposite.Holding the handgun in reverse in third person view. To fix this issue,I tried this method. 1.Duplicate handgun.nif for third person view.The problem is arms face to me in third person view.Model of hand gun working by single .nif file.So i did copy&paste the nif file,edit it with NifSkope to makes it toward right way in third person view. 2.Rename original .nif as first person model.Now,Duplicated .nif should be work as third person view.I renamed original .nif as "1st_handgun". 3.Setting with CKLoad .esp of hand gun with Creation Kit.Set original .nif which renamed "1st_handgun.nif" as 1st person model object.Next, set duplicate "handgun.nif" which makes it right way as third person view.(Weapon->Art and Sound->Model) Finally run skyrim, check it how work.I thought direction of hand gun fixed, muzzle toward same front in both of view.However,it didn't works.Still holding handgun in backhand in third person view.i guess "1st_handgun.nif" which i set as 1st person model object working even third person view.Fixed for third person's "handgun.nif" doesn't be reflected. And it happens only right hand.In left hand,the handgun looking forward in both of view.* i notice same problem even happened in vanilla's staffs. Is this something my mistake at Animation making ?How to makes it same way in 1st,3rd person view ?I want make true hand gun motion,not strange action as vanilla staff motion.Please your advise. Tool:Blender, Animation Tools N3 Rig Custom Sincerely Edited February 12, 2017 by gaju Link to comment Share on other sites More sharing options...
gaju Posted February 15, 2017 Author Share Posted February 15, 2017 OK,this was problem of Animation tools side.Same behavior happens even no edited idle motion.I remake the motion with left hand because it happens only in right hand.and send message to tool developer. thank you. Link to comment Share on other sites More sharing options...
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