Applejaxc Posted February 12, 2017 Share Posted February 12, 2017 Somewhere in the Commonwealth (that isn't edited by another popular mod or Beantown Interiors) is the entrance to *The Proscenium*, a ruined theater ready for a desperate man's final act. Inside, past a gauntlet of raiders (which I may rename as "banditos" depending on how difficult the CK makes that to do) is a man named Flint Northtwood with a unique, semi-auto version of the .44 Magnum that deals +3 damage. He also has a note and a key. The note details his backstory somewhat. It turns out he isn't the real Flint Westwood; he used to be second-in-command for a gang of Robin Hood-esque "gentlemen thieves." While fleeing from a botched heist, the group found themselves in the Carazo Pipeworks, which-surprise surprise-had an absurd number of ghouls, as well as a *sinister something* from Vault-not-yet-numbered, which, after a mishap and explosion, was exposed to the Pipeworks and the greater wasteland. (Fake) Northwood abandoned his boss and escaped with the majority of the gang, then assumed Northwood's identity (but turned to more despicable, with general murder and pillaging). If the player is willing to follow the clues in the note, the key will unlock the entrance to the Pipeworks, which will be a sewer that connects to a small vault that connects to a factory space/water-treatment facility. Inside the player will find traps, interspersed ghouls, 2spooky4me ambient lighting/fog for *immersive* experience, and-after a boss fight-can find the *real* Northwood, who has (another) unique .44. As I've never used the CK before (and haven't even considered Bethesda modding since turning rusty iron longswords in Oblivion into god weapons), I don't really know what the tilesets look like outside of watching Youtube and making inferences. So I have a few questions: 1. Is there something I can use for a stage, and an in-door theater appearance? I've been told I could cobble something together out of the theater in Nukaworld + some other vanilla assets to make the kind of theater actors would use, but I'm looking more to make a movie theater. 2. How do I make it look like one of the walls/floors of a vault room exploded, with a hole big enough for the player to pass through? Is there a tileset like the hole in Vault 114 that would allow the player to travel back up? 3. How does ghoul furniture work? (ambush markers/objects) I would like to recreate the feeling of the comics store or the national guard post, but on a much larger scale, before finding The Northwood (the real Flint's revolver). Like, dozens of places for ghouls to pour in from, surrounding the player, that aren't super obvious like some places in FO4 where you look and think "Yeah, a ghoul is probably going to crawl out from there." 4. Is it easy to rename existing assets, like a generic leveled melee raider, as a "Bandito," or even to have a dynamic name list so he gets something like "Bandito Boss" as happens to higher-level enemies in the game? *Without* having to create new NPC entries? I think I'll clone Trinity Church (the Super Mutant-filled church with the blown up floor), clear out the Supermutants/gore bags/general blood/guff, and I'll connect it to a clone of Hubris Comics. Both, of course, will be sufficiently remodeled as not to be (completely) lazy copies. **Flint's Magnum** (the first revolver that only requires fighting some raiders) will deal +3 damage, and will be semi-automatic (a direct upgrade to the .44 without being ridiculous). **The Northwood** (the second revolver, which requires a couple legendary ghoul fights) will deal +4 damage, will be semi-automatic, and will have the "Resolute" legendary effect: When down to the last bullet, you have slow motion (to secure that deadeye duel finisher). **Problem Solver** is a double-barrel shotgun with the Never Ending effect (unlimited magazine capacity). It's definitely OP but I want a semi-legit way to obtain one, since I would just cheat one in otherwise. Also found in the Pipeworks, or rather the Overseer's vault connected to the Pipeworks. The movie theater will have two knock-off items in it. The **Cosplayer's Battleaxe**, which is Grognak's axe but deals 1 damage and has no effects, and the **Cosplayer's Loincloth**, which is Grognak's outfit but it grants +2 Charisma. I may think of a knock-off/generic version of the Silver Shroud's outfit, or a "Prop gun" with a 0 magazine capacity. Going beyond my original scope, I'm looking at filling the vault with references and parodies of various Western films I thoroughly enjoyed or are otherwise hailed as classics. Le Magnifique Sept, for example, Briscoe-State Jr. (or Crisco-County Jr), Burning Saddles, some kind of tribute to Gene Wilder, two adult and 1 kid skeleton in a room labeled "The Marstons," etc. The Overseer's shotgun (the Problem Solver), for example, is found next to a terminal/note with the message *"Problem Solving is 93% perspiration, 4% evaporation, and 2% Butterscotch Ripple."* There will be a clinic previously operated by someone named "Doctor Holiday," and you can find Earp's addict wife's skeleton in the corner with some psychojet. Any other suggestions would be appreciated. Link to comment Share on other sites More sharing options...
Recommended Posts