tbonesoldier Posted February 12, 2017 Posted February 12, 2017 I recently decided to start work on my own mod for Skyrim Special Edition and would like a bit of help with figuring out the scripting in the creation kit. I have made a mods before for fallout 3 so I do know the basics of scripting but just am not sure whatfunctions there are for skyrim as I am sure that not all script commands from fallout 3 or new vegas are the same with this game. Would someone be so kind as to help me with getting myself sorted with this please?
Undivide Posted February 12, 2017 Posted February 12, 2017 The creation kit wiki is a great place to start. http://www.creationkit.com/index.php?title=Category:Papyrus
tbonesoldier Posted February 12, 2017 Author Posted February 12, 2017 One of the things I want to do to start off with is have the first quest of my mod start one of 3 ways. The quest will be set to start by either 1 the player finds a note that will be located in few different towns/cities, 2 the player recieves a letter by courier that will be delivered after completion of 1 of a few regular game quests or 3 the player stumbles upon the new camp is part of the mod and talks to the npc there.
Rayek Posted February 13, 2017 Posted February 13, 2017 (edited) Not sure if this hits exactly what you're looking for...but this shows how to start a quest via reading a book/note. https://www.youtube.com/watch?v=h13b7vGVXtA&t=1842s Edited February 13, 2017 by Rayek
tbonesoldier Posted February 13, 2017 Author Posted February 13, 2017 That covers one part of what I want to do to start the quest I still need to find out how to do the courier aspect that I want to do
Masterofnet Posted February 13, 2017 Posted February 13, 2017 (edited) All I had to do was type courier quest into a google videos search. https://www.google.com/search?q=courior+quest&oq=courior+quest&aqs=chrome..69i57j0l5.5215j0j4&sourceid=chrome&ie=UTF-8#q=courier+quest&tbm=vid Edited February 13, 2017 by Masterofnet
tbonesoldier Posted February 16, 2017 Author Posted February 16, 2017 does the creation kit require .net framework 3.5 installed to work for the scripting?
KunoMochi Posted February 16, 2017 Posted February 16, 2017 .NET Framework 3.5? Are you still on Windows Vista or something? :tongue: Should be on at least .NET Framework 4.5 by now. I should add that if you can run Skyrim (In this case Skyrim Special Edition), you should be able to run Skyrim CK also.
tbonesoldier Posted February 16, 2017 Author Posted February 16, 2017 (edited) I am on 10 but when I input any script functions of my own it prompts me to install 3.5 when it goes to compile them. Both .net framework 4 and 4.5 are part of my os but 3.5 can not me enabled keeps giving an error that a specified file is missing. so without 3.5 my creation kit seems to not want to compile the scripts I put in. do the scripts have ot be compiled for them to work? Edited February 16, 2017 by tbonesoldier
Lisselli Posted February 17, 2017 Posted February 17, 2017 (edited) Yes they have to be compiled for them to work.. Edited February 17, 2017 by Lisselli
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