ngelicdark Posted March 27, 2008 Share Posted March 27, 2008 I'm sure that this is a conflict between my mods, but I have no idea what it's from. The problem is, while swimming, I will constantly unequip and equip my weapon while holding w. It makes it impossible to fight without magic in water, plus hearing the sound of the weapon constantly being sheathed is annoying. Here's the list of mods that I have installed: [AWS-ShiveringIsles.esp] (Part of AWS-Core 1.0.omod) - Active [Axebane_Hunters20.esp] (Part of Axebane_Hunters20 1.0.omod) - Active [boneGrind.esp] (Part of BoneGrind 1.0.omod) - Active [Adrenaline Fuelled Archery- Bow Sway.esp] (Part of Adrenaline Fuelled Archery- Bow Sway 1.0.omod) - Active [bulkyNord.esp] (Part of BulkyNord 1.0.omod) - Active [bulkyOrcs.esp] (Part of BulkyOrcs 1.0.omod) - Active [Cheydinhal Petshop.esp] (Part of Cheydinhal Petshop 1.0.omod) - Active [Cities Alive At Night.esp] (Part of Cities Alive At Night 1.0.omod) - Active [Cyrodiil transportation network 1.3.esp] (Part of Cyrodiil transportation network [Denock Arrows.esp] (Part of Denock Arrows 1.0.omod) - Active [Dude Wheres My Horse.esp] (Part of Dude Wheres My Horse 1.0.omod) - Active [DLTIC-1-6.esp] (Part of DLTIC-1-6 1.0.omod) - Active [Deadly Reflex - Timed Block + Higher Damage.esp] (Part of DeadlyReflex - Combat Moves 1.0.omod) - Active [DeadlyReflex - Combat Moves.esp] (Part of DeadlyReflex - Combat Moves 1.0.omod) - Active [Mounted_Spellcasting Deadly Reflex Compatible.esp] (Part of DeadlyReflex - Combat Moves 1.0.omod) - Active [WarriorBandages_V2.0.esp] (Part of WarriorBandages_V2.0 1.0.omod) - Active [Dungeon Actors Have Torches 1.6 DT.esp] (Part of Dungeon Actors Have Torches 1.6 DT 1.0.omod) - Active [ElaborateEyes-RensBeautyPackFull.esp] (Part of ElaborateEyes-RensBeautyPackFull 1.0.omod) - Active [Expanded Hotkeys and Spell Delete v1.0.esp] (Part of Expanded Hotkeys and Spell Delete v1.0 1.0.omod) - Active [Expanded Hotkeys Brief Equip Message.esp] (Part of Expanded Hotkeys and Spell Delete v1.0 1.0.omod) - Active [Jump_Adjustment-2211.esp] (Part of Jump_Adjustment-2211 1.0.omod) - Active [Exterior Actors Have Torches 1.3 DT.esp] (Part of Exterior Actors Have Torches 1.3 DT 1.0.omod) - Active [FF_WaldnirsWoods.esp] (Part of FF_WaldnirsWoods 1.0.omod) - Active [100% Harvest Chance.esp] (Part of 100% Harvest Chance 1.0.omod) - Active [Get Wet.esp] (Part of Get Wet 1.1.omod) - Active [HelmetFOV-OBSE.esp] (Part of HelmetFOV 1.0.omod) - Active [GuilesHuntsmenLodge.esp] (Part of GuilesHuntsmenLodge 1.0.omod) - Active[immersive_caves_auto.esp] (Part of immersive_caves_auto 1.0.omod) - Active [CM_Better Wine.esp] (Part of Inebriation 1.0.omod) - Active [Cyrodilic Brandy.esp] (Part of Inebriation 1.0.omod) - Active [inebriation.esp] (Part of Inebriation 1.0.omod) - Active [P1DkeyChain.esp] (Part of Keychain 3.2.omod) - Active [Kobu's Character Advancement System.esp] ( [Kobu's Health Modifier Mod.esp] (Part of Kobu's Health Modifier Mod 1.0.omod) - Active [Kobu's Lighter Backpack Mod.esp] (Part of Kobu's Lighter Backpack Mod 1.0.omod) - Active [Kobu's Personality Enhancer.esp] (Part of Kobu's Personality Enhancer 1.0.omod) - Active [sgLighterQuivers.esp] (Part of sgLighterQuivers 1.0.omod) - Active[MountainTower.esp] (Part of MountainTower 1.0.omod) - Active [Open Cities.esp] (Part of Open Cities 1.0.omod) - Active [AnvilBayExpansion.esp] (Part of AnvilBayExpansion 1.0.omod) - Active [Qarls_Harvest.esp] (Part of Qarls_Harvest 1.0.omod) - Active [Quest Award Leveller.esp] (Part of Quest Award Leveller 1.0.omod) - Active [RealisticFatigue.esp] (Part of RealisticFatigue 1.13.omod) - Active [shadow Ranger.esp] (Part of Shadow Ranger 1.0.omod) - Active [shadow Steed.esp] (Part of Shadow Ranger 1.0.omod) - Active[shady Sam Enhanced.esp] (Part of Shady Sam Enhanced 1.0.omod) - Active[Thieves Arsenal.esp] (Part of Thieves Arsenal 1.0.omod) - Active[AWS-Storms & Sound.esp] (Part of AWS-Storms & Sound 1.0.omod) - Active[Tabaxi_Race_Default.esp] (Part of Tabaxi_Race_Default 1.0.omod) - Active[Tamriel VWD v0.5.esp] (Part of Tamriel VWD v0.5 1.0.omod) - Active[Hunter's Haven File 1.esp] (Part of Hunter's Haven File 1 1.0.omod) - Active[The Ranger's House.esp] (Part of The Ranger's House 1.0.omod) - Active[Villages1.1.esp] (Part of Villages1.1 1.0.omod) - Active[Cheydinhal_Pines.esp] (Part of Cheydinhal_Pines 1.0.omod) - Active[slof's Horses Essential.esp] (Part of Slof's Horses Essential 1.0.omod) - Active[FF_Horse_Whistle.esp] (Part of FF_Horse_Whistle 1.0.omod) - Active[Governing Attributes Overhaul.esp] (Part of Governing Attributes Overhaul 1.0.omod) - Active[blade Overhaul.esp] (Part of Blade Overhaul 1.0.omod) - Active[Enhanced Water v2.0 HD.esp] (Part of Enhanced Water v2.0 HD 1.0.omod) - Active[HorseCommands.esp] (Part of MD Saddle Bags 2.5.omod) - Active[MD_FasterHorseTurning.esp] (Part of MD Saddle Bags 2.5.omod) - Active[MD_Saddle_Bags+Accessories_v2.esp] (Part of MD Saddle Bags 2.5.omod) - Active[MD_Saddle_Bags_Accessories.esp] (Part of MD Saddle Bags 2.5.omod) - Active[MD_Saddle_Bags_Lite_v2.esp] (Part of MD Saddle Bags 2.5.omod) - Active[MD_Saddle_Bags_v2.esp] (Part of MD Saddle Bags 2.5.omod) - Active Yes, pretty much copied and pasted from the conflict report >.< But hopefully someone can see what's the problem here. 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Warmstar219 Posted March 29, 2008 Share Posted March 29, 2008 I'm afraid I can't pick out the issue from that...extensive list. What I can suggest, however, is a systematic, though sometimes painfully slow, operation. What you want to do is start the game without any mods and see if the problem occurs. Then, if it doesn't, load the game with a small group of mods active and see if the error occurs. Again, if it doesn't, add a few more mods to the list of loaded mods and try again. When the problem does occur, you will know what group of mods it is contained in and be able to ferret out exactly which mod causes it. If the problem is with vanilla Oblivion, try reinstalling it/getting the latest patches. Link to comment Share on other sites More sharing options...
ngelicdark Posted March 29, 2008 Author Share Posted March 29, 2008 All right, guess I'll try that process again. Modding is so time consuming >.< Link to comment Share on other sites More sharing options...
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