joshua121 Posted January 21, 2012 Share Posted January 21, 2012 (edited) This topic has been solved. I'm pouring through the GECK trying to find something similar with no luck. The wiki has no info about the PlayExposion function, and I'm a little stuck. What I want to do is collapse an entrance to block it off. But I can't figure out how to just play an explosion. Here is the script so far.... scn JL121DSBHSewerEntranceDoor01Script float timerShort ButtonVarShort AwaitingInputshort timedshort doneshort Counting Begin OnActivate ShowMessage JL121DSBHSewerEntranceDoor01Messageset awaitingInput to 1 End begin gamemode if awaitingInput == 1 set buttonVar to getbuttonpressed if buttonVar > -1 set awaitingInput to 0 if buttonVar == 0 set counting to 1 set timer to timer + getsecondspassed showmessage JL121DSBHSewerDoorBlastRadiusMessage JL121DSBHAbandonedTunnelsExplosivesRef.enable elseif buttonVar == 1 ; do nothing if Counting == 1 && ( Timer < 0 ) set timer to timer + getsecondspassed if ( timer > 1 ) && timed == 0 showmessage JL121DSBHSewerDoorBlastRadiusMessage set timed to 1 set timer to - 1 if ( timer > 3 ) && timed == 1 ;PLAY EXPLOSION HERE set timed to 2 endif endif endif endif endif endif endifend Edited January 21, 2012 by joshua121 Link to comment Share on other sites More sharing options...
rickerhk Posted January 21, 2012 Share Posted January 21, 2012 Use PlaceAtMe, and place the explosion you want at the activator, or a marker. http://geck.bethsoft.com/index.php/PlaceAtMe Link to comment Share on other sites More sharing options...
joshua121 Posted January 21, 2012 Author Share Posted January 21, 2012 (edited) Use PlaceAtMe, and place the explosion you want at the activator, or a marker. http://geck.bethsoft.com/index.php/PlaceAtMe Thanks Ricerhk, I really appreciate the quick reply. I had just figured it out by looking the bhdisk stuff in the geck. Just in case anyone else has problems with this. I accomplished a tunnel collapse where the player can set a timed bomb to do this. I used two scripts on two items. And a few other items to make this work. First there is an activator, in my case I used a door. It has this script on it. scn SewerEntranceDoor01Script Short ButtonVar Short AwaitingInput Begin OnActivate ShowMessage SewerEntranceDoor01Message set awaitingInput to 1 End begin gamemode if awaitingInput == 1 set buttonVar to getbuttonpressed if buttonVar > -1 set awaitingInput to 0 if buttonVar == 0 ExplosivesRef.enable showmessage BlastRadiusMessage elseif buttonVar == 1 ; do nothing endif endif endif endif end This script shows a message when the player tries to use the door, the message is basically "this is the door you should blow up". The message has two button options. The first option is 0, which is "blow up the door", and it will call the "If ButtonVar == 0" stuff. The other button option is "Do Nothing" and it will do nothing. When ButtonVar == 0 it enables the explosives ref, and shows us a message that we should get the hell away from the bomb, because we only have 10 seconds. The enabling of the explosives ref, is what triggers our next script, which is placed inside a trigger box, that covers the area the player is standing in. It has this script SCN AbandonedTunnelsExplosivesRefScript float timer float timer2 short timed short doonce begin ontrigger if doonce == 0 set timer to 0 set timer2 to 0 set doonce to 1 endif end Begin Gamemode if AbandonedTunnelsExplosivesRef.getdisabled == 0 set timer to timer + getsecondspassed if ( timer > 10 ) AbandonedTunnelsExplosivesRef.PlaceAtMe BMDishExplosion ; this is the explosion I was looking for AbandonedTunnelsRubbleRef.enable ; This enables the Rubble that was set to initially disabled set timer2 to timer2 + getsecondspassed if ( timer2 > 2 ) AbandonedTunnelsExplosivesRef.disable ; this ends the explosion by disabling the reference it was placed at . set timer to -1 set timer2 to -1 set QuestVariables.DoorsBlocked to 1 ; this advances a quest variable endif endif endif end I hope someone finds this helpful, and thanks again Ricerhk Joshua121 Edited January 21, 2012 by joshua121 Link to comment Share on other sites More sharing options...
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