Acepaille1994 Posted January 21, 2012 Share Posted January 21, 2012 I have been editing an interior for a new building I was making. It is a duplicated version of the house resort. I cleaned out the building of random static and clutter that i didn't want and when I went in game to test it, when standing in the lobby, the entrances to rooms and hallways are greyed out until I walk into the room. Any ideas on why this is happening? Link to comment Share on other sites More sharing options...
GrindedStone Posted January 22, 2012 Share Posted January 22, 2012 (edited) Multibound, room markers, and portals. You can duplicate a cell like that, but you need to really know what you are doing. Like a whole lot of GECK work for years. Short of that they tell people to delete everything, an removing the cell navmesh, basicly only using the lighting settings. However most cells just use lighting templates that are already created anyway. So technically if you wanted you could just right click interiors an pick new. The house resort isn't a interior. It's a worldspace. The bar and penthouse are both inside this worldspace at the same time. They are set up in multibounds I think. Which is a advanced way of linking items together so that if you can see one of the items you can see all of the items. Edited January 22, 2012 by GrindedStone Link to comment Share on other sites More sharing options...
Recommended Posts