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Quick Mod Conflict Help - Workshop Settlement, HM SKE NLD TnP etc.


BeleLokai

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Having trouble....

 

SKE and Home Maker no longer show up available in the workshop. The items remain when placed from before, however, after downloading Blood Rust n Gore, Thematic and Practical, Northland Diggers and probably one more SKE and Home Maker stopped being available options in-game without loss of previous use. Here is my load order, which I have messed with a lot in an attempt to fix this, so it isn't what it originally was but.. Can anyone help?

 

 

 

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
SpringCleaning.esm=0
Unofficial Fallout 4 Patch.esp=1
Robot Home Defence.esm=1
Snap'n Build.esm=1
CRP - Community Restraints Pack.esm=1
TortureDevices.esm=1
ArmorKeywords.esm=1
SettlementKeywords.esm=1
Homemaker.esm=1
FunctionalDisplays.esp=1
ManufacturingExtended.esp=1
Northland Diggers New.esp=1
OCDecorator.esp=1
OCDispenser.esp=1
Thematic and Practical.esp=1
LegendaryModification.esp=0
LegendaryModificationCSA.esp=0
LegendaryModificationGroknak.esp=0
LegendaryModificationMisc.esp=0
LegendaryModification2LM.esp=0
Craftable Armor Size - Fix Material Requirements.esp=0
CBBE.esp=1
Live Dismemberment - Regular.esp=1
CombatZoneRestored.esp=1
QuickEnterFromStand.esp=1
QuickExitToStand.esp=1
BetterJunkFences.esp=1
TurretStands.esp=1
HAIA With Crafting.esp=1
CH_IntimidationRedone.esp=1
PortableRecycler.esp=0
PowerArmorDelivery.esp=0
SettlementAttacksBeyond.esp=1
SkjAlert_All_DLC.esp=1
TD_DLC01Workshop_Addons.esp=1
cartman1975_soylent.esp=1
Vertidrones.esp=0
Contraption - Composter.esp=1
Advanced Settlement Power - Contraptions.esp=1
Advanced Settlement Power.esp=1
Advanced Settlement Power - Homemaker Patch.esp=1
ConveyorSplitter.esp=1
Curved_Conveyor.esp=1
Don't Cut Me - Paintballs and Mortars (Contraptions DLC).esp=1
Prisoner Shackles.esp=1
RipArmOffWeapon.esp=1
SettleObjExpandPack.esp=1
Settlement_Markers.esp=1
Snap'n Build - Immersive Modular Doorways.esp=0
VerticalConduits.esp=1
JJConveyorRampUp.esp=1
Trapper Helmet.esp=1
DD_All_the_COncrete.esp=1
cartman1975_warehouse.esp=1
BetterTraps.esp=1
DeadBodyCollision.esp=1
FHTO.esp=1
Under Pressure.esp=1
AdvBubbleTurretSet-Real.esp=1
AdvSettleTurretSet-Real.esp=1
AlternateSettlements.esp=1
Build High - Expanded Settlements.esp=1
BuildYourOwnVault.esp=1
BusySettlers.esp=1
BusySettlersRug.esp=1
Colored Workshop Lights.esp=1
Conquest.esp=0
CraftableAnimationMarkers.esp=1
SSEX.esp=1
Snap and Build - Greenhouse.esp=0
SnB - Greenhouse - Homemaker.esp=0
MakeYourOwnSynths.esp=1
NPC Spawner.esp=1
mso_sms.esp=1
Power Conduits and Pylons Overhaul.esp=1
MortalSettlers.esp=1
Killable Children.esp=1
Snap and Build - The Bunker_transfer.esp=1
SnB - Windows.esp=1
F4SS.esp=1
Crimsomrider's Slavery Mod.esp=1
TheKite_VTS.esp=1
dD-Enhanced Blood Basic.esp=1
dD - Screen Blood Duration Medium.esp=1
EveryonesBestFriend.esp=1
LongerPowerLines3x.esp=1
Armorsmith Extended.esp=1
Armorsmith All DLCs Patch.esp=1
Settler Sandbox Overhaul.esp=1
SRM.esp=1
SRM_Mercenary_Mortal.esp=1
Housekeeping.esp=1
UncappedSettlementSurplus.esp=1

 

 

For the few mods that had patches or compatibility notations I followed the instructions. Some were noted by other mods as, "Being compatible with patch," but when I click the link to the supposedly compatible mod with patch there is no description of a patch anywhere.

 

I'd really prefer to keep SKE, HM and Northland Diggers, but the rest are like.. I really hope I don't have to disable them. Anyone know what to do?

 

To be more specific: The categories and items available from both mods are no longer buildable / visible, but the previously placed items from those mods remain.

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It looks like it's not going to work because all of those mods modify the main workshop menu directly instead of using script injection. One of the mod authors would need to make a patch for compatibility. Alternatively you could research making a patch yourself.

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Remember to always install SKE last. I provide a patch for Blood Rust and Bone and Homemaker. However, if you don't install SKE last then it can't overwrite the original author's files with the files I provide that eliminate the conflict. However, Northland Diggers latest version 1.4 uses a scripted menu and he mentioned on his description that SKE isn't needed for his mod because of this. So since the SKE patch is for 1.3a then don't install that patch because it's only for those still using the older version of Northland Diggers.

These files are outdated and will cause serious menu conflicts because they are for older version of Fallout 4 1.4.132 or EARLIER

Snap and Build - The Bunker_transfer.esp=1
SnB - Windows.esp=1

Snap and Build - Greenhouse.esp=0
SnB - Greenhouse - Homemaker.esp=0

Snap'n Build - Immersive Modular Doorways.esp=0

Snap'n Build.esm <- is this version 1.9 of Snap and Build? If it's 1.9 then it's fine.

 

S&B 1.9 works with newer versions of Fallout 4 like 1.9.4. Don't keep all those old outdated versions installed just the current 1.9.

Edited by Sharlikran
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