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making a spline retract or expand ?


greekrage

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I made this a separate question as it was lost in my other post and really need it answered since it involves my current project that i need to finish.

 

Setting up a spline is pretty much easy if you do it once but there is no mention of attaching the ends of a spline to a moving object so it expands/retracts.

An example would be :

Attaching it to a elevator pulley(static) and the elevator platform (moving) so that it looks like the rope/cable is being collected thus shortening as the elevator moves and vise versa .

 

I looked at the power lift packin but it only shows two endpoints connected to nothing when i place it so i can examine it.

 

thanks for reading this..

Edited by greekrage
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I don't think you can shorten or expand spline in ck. If you check how vanilla power lifts work, you will see that they already have needed havok animations and then are called from script. So I think you should make already animated object, with ready script events. I don't know if it can be done with available tools that we have, probably you will need Havok Content Tools (I can give it). Sorry if my answer isn't very helpful...

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I don't think you can shorten or expand spline in ck. If you check how vanilla power lifts work, you will see that they already have needed havok animations and then are called from script. So I think you should make already animated object, with ready script events. I don't know if it can be done with available tools that we have, probably you will need Havok Content Tools (I can give it). Sorry if my answer isn't very helpful...

Thanks for the reply...

 

Yes after going to the DC elevator i did notice that you cant click on the spline because its part of the elevator cart...

The same elevator packin in the ck though has separate spline end markers... very weird..

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