Shurugar Posted February 15, 2017 Share Posted February 15, 2017 (edited) Hi, I have a small problem - I have a worldspace where I have a river created with the sealevel, so no river/stream mesh. The river ends in a waterfall, an behind the waterfall I want to have an entrance into a cave. Thing is as soon as you go into the way to the enter the cave, you are underneath the sealevel, which results in the player swimming. This is mechanical logic, this is just how the water works in skyrim. Thing is it makes no sense from an "realistic"/immersive point of view. So the question is: Is there a way to make a path underneath the water? Maybe with a triggerbox or something similar? Edited February 15, 2017 by Shurugar Link to comment Share on other sites More sharing options...
werr92 Posted February 15, 2017 Share Posted February 15, 2017 It's a question of a better design. Skyrim has similar locations, try looking up there, use a different entrance mesh. Point number two. If I'm not mistaken, water plane affects area below it of the same distance as the plane size is. So one of the solutions would be to make your waterfall taller (increase distance from entrance to water plane). Link to comment Share on other sites More sharing options...
Shurugar Posted February 15, 2017 Author Share Posted February 15, 2017 (edited) Didn't know the water has an "end" in its depth. I used the standard water for the surface, which every cell has. But thats a good hint, will definitly try it. Regarding the better design, I have an idea for a workaround where the cave entrance isn't directly beneath the water, but that'll be a little bit of a mess to do, because it's actualy the end of an interior cell and shouldn't be easy to spot.. Thanks for the reply, these are some good hints! Edited February 15, 2017 by Shurugar Link to comment Share on other sites More sharing options...
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