Deleted35988850User Posted February 15, 2017 Posted February 15, 2017 I'm currently working on Two outfits for Fallout 4 that require cloth physics. What would be the easiest way to do this using Body slide, Outfit studio?
Perraine Posted February 16, 2017 Posted February 16, 2017 Well, depending on what the "outfits" are, load up a vanilla outfit with a similar shape and set it as the reference, and copy the bone weights. Then set the reference back to the default body and remove the extra mesh.
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