Warunho Posted January 22, 2012 Share Posted January 22, 2012 Like novice would be the lowest fur armor (the one with only kilt), apprentice would be the one with kilt/pelt and adept would be the one with kilt/pelt/clothes. I have two problems with this:1. I don't know how to find the different fur armor meshes2. I don't know how to assign different armor to different robes since they all appear to be in mageapprentice??? Can anyone help me out? Link to comment Share on other sites More sharing options...
imperistan Posted January 22, 2012 Share Posted January 22, 2012 I would imagine that what you ask would probably only be possible once the CK comes out. At least, possible to do in as clean a way as possible anyway. You could try copying the different fur meshes and textures (which you would have to extract from the .bsa) and renaming them to the corresponding robes you want them to replace and then moving those over to replace the robes, but depending on how the robes are set up (ie, multiple parts possibly, I don't know for sure so don't take my word for it but its possible) which would mess things up but without the CK thats your best bet. Link to comment Share on other sites More sharing options...
Warunho Posted January 23, 2012 Author Share Posted January 23, 2012 Yeah I figured as much, but now I have a new problem. I downloaded a fur armor mod but used the meshes for the robes instead and it works fine for novice robes, but on apprentice and adept robes it's all weird. The model is the same, you can see that it is the fur armor but the textures are like the vanilla apprentice/adept robes. What am I doing wrong? Link to comment Share on other sites More sharing options...
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