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Why does Outfit Studio invert objects when matching bone weights?


jimmygitto

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This may be an easy one for someone that knows Outfit Studio. I am just learning. I am trying to combine some objects from a couple different nifs, and when I edit bone weights to match (so the combined objects would all move together in game), it inverts all the related objects around the y-axis. Wtf??? I can't figure out any reason it would be doing this. But I started over a few times and it does it everytime, as soon as I repaint the weights.

Anyone know what would cause this, and how to avoid it? It's killing me.

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