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Having A Problem With My Texture


Left4Shred

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I'm making a meme related texture as a joke and plan to make serious ones in the future but kinda just wanted to use this as an introduction for myself and I'm stumped and in need of assistance. I know there's something I'm missing, I know there's something I'm not doing correctly. So I've decided to come here looking for help.

 

I use Photoshop CS.5 and have past experience with it back when I used to do photography and I have the Nvidia DDS tool and Normal Map Plugin.

 

I've been looking online for awhile and just can't find anything that's helped me and I know that, once I figure it out, I'm going to feel really stupid.

 

Here's some screenshots of my work

 

Texture without the serrated edge added

 

Front In Game

 

Back In Game

 

This is literally my first attempt ever at texturing and I'm just in need of help and I can make a little go a long way so even if it's a tid bit of information I'd welcome it. I hate bothering the community with things that might be trivial to many but I just really don't know what to do.

 

I really do hate to ask so many questions but I guess I'm just not sure what to search for on google. That, or I'm just completely overlooking something but I'm pretty sure I'm doing something wrong with the normal maps or I'm completely leaving something out (do I need to make a diffuse layer or a specular layer).

 

Feel free to ask anything you need to know that could help you help me if need be. This includes more screenshots and I can take videos with fraps if you need as well.

 

This is the kind of help I'd cook a guy a steak for.

 

So thanks in advanced for any help that anyone gives. I'm going to go back and try working on this some more until I pass out.

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Are you by chance using that same texture in the second texture slot? It looks like whatever you're using as a normal map is very skewed.

 

Look into using the normal map filter that came with the nVidia dds tools.

 

 

That's what I use.

 

And yes it's the same texture, although the one from the ingame version had been resized to 512x512.

 

Still used it though since it looks the same in game with the high res version as well.

 

I think I'm just not making the normal map correctly.

 

EDIT: I'm going to go screencap it just to show you what it looks like with the high res copy. Should have done that in the first place, but the results pretty much teh same.

Edited by Left4Shred
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