imperistan Posted January 22, 2012 Share Posted January 22, 2012 Well, after finally seeing that someone put together the model for Mjolnir (Thor's Hammer), which I've been waiting for ever since the game came out (because I'm hopeless at modeling anything that isn't a building, and even then) I took it upon myself to bring the thing full circle with a more accurate texture so that it actually looked like the hammer from the movie. That part was easy, as I'm more than capable at doing that part of retexuring. However, I usually don't ever mess with the normal maps or anything like that and in this case this seems to be whats screwing the weapons looks up. Not only are the colors completely off but light on the hammer itself is completley and totally wonky as the weapon goes near completely white while outside (and in direct sunlight), and while in interiors goes dark while near light and appears almost as its supposed to look while in darkness. Here are some screens to illustrate my problem: http://i280.photobucket.com/albums/kk173/huMAnity_dues/2012-01-22_00001.jpg http://i280.photobucket.com/albums/kk173/huMAnity_dues/2012-01-22_00004.jpg http://i280.photobucket.com/albums/kk173/huMAnity_dues/2012-01-22_00003.jpg http://i280.photobucket.com/albums/kk173/huMAnity_dues/2012-01-22_00002.jpg I've speent the greater part of my morning so far just messing with everything and anything to try and pinpoint the problem and my conclusion is that either A has something to do with the model (which I both doubt and dread) or B has something to do with the normal maps/_m file that I'm just plain missing. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
imperistan Posted January 23, 2012 Author Share Posted January 23, 2012 bump Link to comment Share on other sites More sharing options...
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