stilllogicz Posted January 22, 2012 Share Posted January 22, 2012 Hi, I'm new to the modding scene but am a very computer oriented person. What I would like to learn how to do is mod vanilla armors to fit the CBBE bodies. I will be releasing them to the public for use once I get some rolling out the door. Can anyone point me in the right direction or explain here? Link to comment Share on other sites More sharing options...
ryuson2000 Posted January 22, 2012 Share Posted January 22, 2012 I too would like to know the same Link to comment Share on other sites More sharing options...
AlphaWoIF Posted January 22, 2012 Share Posted January 22, 2012 I too would like to know the samehttp://www.thenexusforums.com/index.php?/topic/534407-modding-armor-for-chsbhc-bbp-tutorial-for-3ds-max/page__p__4352166__fromsearch__1#entry4352166 Link to comment Share on other sites More sharing options...
stilllogicz Posted January 22, 2012 Author Share Posted January 22, 2012 Thank you for the reply AlphaWolF. I notice in that tutorial he uses a file called CHSBHC-V2.3-Physics-Bone-T-Pose-2010.max to load a skeleton, would I be able to use that file for the regular CBBE model? Link to comment Share on other sites More sharing options...
GrindedStone Posted January 22, 2012 Share Posted January 22, 2012 The better question would be "am I able to use 3D Studio Max" because it's very expensive. Link to comment Share on other sites More sharing options...
stilllogicz Posted January 22, 2012 Author Share Posted January 22, 2012 I already have Studio Max. Like i said I'm very computer savvy, just new to modding, so back to my question: Â Â I notice in that tutorial he uses a file called CHSBHC-V2.3-Physics-Bone-T-Pose-2010.max to load a skeleton, would I be able to use that file for the regular CBBE model? Link to comment Share on other sites More sharing options...
Sunnie Posted January 22, 2012 Share Posted January 22, 2012 I already have Studio Max. Like i said I'm very computer savvy, just new to modding, so back to my question:   I notice in that tutorial he uses a file called CHSBHC-V2.3-Physics-Bone-T-Pose-2010.max to load a skeleton, would I be able to use that file for the regular CBBE model? Thats just his modified skeleton that has breast and butt bones. You can skip loading his skeleton and just allow the import of the normal skeleton when importing the body nif. Link to comment Share on other sites More sharing options...
stilllogicz Posted January 22, 2012 Author Share Posted January 22, 2012 Thanks for the clarification Sunnie :thumbsup: Link to comment Share on other sites More sharing options...
GrindedStone Posted January 22, 2012 Share Posted January 22, 2012 You would have to pay me to use any part of Autodesk on a .nif mesh. Link to comment Share on other sites More sharing options...
stilllogicz Posted January 22, 2012 Author Share Posted January 22, 2012 What is your preference then GrindedStone? Link to comment Share on other sites More sharing options...
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