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Modding Armor To Fit CBBE


stilllogicz

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I looked at Autodesk & Photoshop. It seemed like more work to do even simple things, compared to freeware/shareware. I know you can do more with them, but the real question is do we need that to get in the way? Developers have to meet quality standards an industry speed. Modders only have to get it inside the game. Because of that we can do it as quickly as possible, then improve on that over time. I say use what is faster or less work, whatever that is.
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I disagree.

in the past i tried my hand at modding a few games here and there but i mainly used modtools or some program that was tailored to the specific game files i was modding, but as soon as i moved on i yet again had to learn a new program & all my new skills were worthless.

 

Well a few months ago i started to get modding again and i chose GTA4 with the plan to turn it in to the classic game syndicate so i really had to give some thought as to what program to use.

My thinking at the time was im sick of learning a new program every single time i change to a different game, i want to learn skills that will stay with me and i can use across the board in nearly every single game modding project from now on. so i chose MAX because it has very big support across nearly every game and is a great middleground.

I wont lie but getting to grips with a new program is more work than the actual modding itself but now i know it i was able to jump right in to skyrim and hit the ground running with no learning new tools again and that for me was pricless .

 

so my advice would be to pick something that you can use elsewhere should you decide to mod other games in the future & avoid putting yourself through the pain of learning new tools every single time :)

in that case i would only recommend MAX or blender but i really didn't get on with blender

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I disagree.

in the past i tried my hand at modding a few games here and there but i mainly used modtools or some program that was tailored to the specific game files i was modding, but as soon as i moved on i yet again had to learn a new program & all my new skills were worthless.

 

Well a few months ago i started to get modding again and i chose GTA4 with the plan to turn it in to the classic game syndicate so i really had to give some thought as to what program to use.

My thinking at the time was im sick of learning a new program every single time i change to a different game, i want to learn skills that will stay with me and i can use across the board in nearly every single game modding project from now on. so i chose MAX because it has very big support across nearly every game and is a great middleground.

I wont lie but getting to grips with a new program is more work than the actual modding itself but now i know it i was able to jump right in to skyrim and hit the ground running with no learning new tools again and that for me was pricless .

 

so my advice would be to pick something that you can use elsewhere should you decide to mod other games in the future & avoid putting yourself through the pain of learning new tools every single time :)

in that case i would only recommend MAX or blender but i really didn't get on with blender

 

and as for nilfs in max ive never had to much of a problem and if you can see my signature with the links in below my works kind of speaks for itself.

 

 

sorry for double post :(( edited wrong box doh!

Edited by AlphaWoIF
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  • 1 month later...

Hello, i saw that for CBBE you can import the default skeleton.. but when i import a armor .nif in 3ds max the link to the skeleton in the nif importer is

 

Data\Meshes\actors\character\character assets\skeleton.nif

 

but... i do not have this file in my skyrim folder...

 

so how can i get the skyrim female default skeleton ?

 

thanks :)

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