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Alchemy Upgrades


UncleAlchy

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I've got some ideas relating to alchemy and a bit of programming skill (I'm a professional web developer, w. php / mysql focus) that I'd like to put up as a mod, but have no idea what tools to use / where to start.

 

I - Alchemy Workbench Storage Space

Alchemy workbenches (at least certain styles, maybe a new variety) would be storage containers. The tricky part (I expect) is that when accessing such storage, you'd have the option to dump all your alchemy ingredients into it. Given that feature, its not strictly needed, but it would be nice if when using the workbench, you'd be able to use any of the ingredients stored there as if they were in your inventory. (Of course, you could just "take all" and then use the quick-dump feature when done.)

 

II - Alchemy Ingredient Effects Books

Books on sale / found that contain information about the effects of alchemy ingredients. Reading one would have the same effect as learning the ingredient through experimentation (IE, would update you alchemy interface), though ideally would not grant any experience (but could - whatever is less work).

 

Any suggestions on how these ideas can be implemented?

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I've got some ideas relating to alchemy and a bit of programming skill (I'm a professional web developer, w. php / mysql focus) that I'd like to put up as a mod, but have no idea what tools to use / where to start.

 

I - Alchemy Workbench Storage Space

Alchemy workbenches (at least certain styles, maybe a new variety) would be storage containers. The tricky part (I expect) is that when accessing such storage, you'd have the option to dump all your alchemy ingredients into it. Given that feature, its not strictly needed, but it would be nice if when using the workbench, you'd be able to use any of the ingredients stored there as if they were in your inventory. (Of course, you could just "take all" and then use the quick-dump feature when done.)

 

II - Alchemy Ingredient Effects Books

Books on sale / found that contain information about the effects of alchemy ingredients. Reading one would have the same effect as learning the ingredient through experimentation (IE, would update you alchemy interface), though ideally would not grant any experience (but could - whatever is less work).

 

Any suggestions on how these ideas can be implemented?

 

Currently I do not think there is a way. Skyedit does not have any scripting functions as of yet. The CK may be released soon and then your mod might be possible. However as of now I do not think it would be possible without scripting. :confused:

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Currently I do not think there is a way. Skyedit does not have any scripting functions as of yet. The CK may be released soon and then your mod might be possible. However as of now I do not think it would be possible without scripting. :confused:

 

Yeah, it sounds like it would depend on some scripted events. Assuming CK will make those easier... how? What scripting language?

 

OH, and I forgot this one:

 

III - get rid of the 4 "experimentor" perks because hey, people just look the info up online, and I'd have books filling that role anyhow. Instead, there would be the "Distilation" perks, which make it so the potions / poisons you make weigh less (.4 lbs for level 1,.3 lbs for level 2,.2 lbs for level 3). At the 4th level, you'd get 2 potions / poisons (each weighing .2 lbs) each time you make up a mix.

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