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Detecting Equipment?


danshive

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I was wondering if there was any way for a script to detect and act on what an actor has equipped without looking for a specific item.

 

For example, if I wanted to make a weapon that literally knocked off any helmet/hat on a critical hit. It's a fun little idea, but I don't know how to make it work without simply listing every last bit of headgear I can in if/then statements, and that would only account for headgear the mod itself was aware of. Anything from expansions and other mods would effectively be glued to the character's heads.

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