danshive Posted January 22, 2012 Share Posted January 22, 2012 I was wondering if there was any way for a script to detect and act on what an actor has equipped without looking for a specific item. For example, if I wanted to make a weapon that literally knocked off any helmet/hat on a critical hit. It's a fun little idea, but I don't know how to make it work without simply listing every last bit of headgear I can in if/then statements, and that would only account for headgear the mod itself was aware of. Anything from expansions and other mods would effectively be glued to the character's heads. Link to comment Share on other sites More sharing options...
blove Posted January 22, 2012 Share Posted January 22, 2012 FOSE has some commands that you could use. GetEquippedObjectGetEquipType Link to comment Share on other sites More sharing options...
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