MPankey Posted February 17, 2017 Share Posted February 17, 2017 I was an avid user of Hellion Arrows for Oldrim. However the mod has not been updated for SSE and the author has not been active on the nexus in a month shy of 5 years. As their permissions are very clear, the mod cannot be ported to SSE (And should not). I'm creating a spiritual successor to the mod with nothing taken from the original ESP. This will be entirely new. The basic idea of the Mod will be the same, to add craft-able arrows with various magic effects. Arrow Ideas so far are: Arrows for the various elements in vanilla skyrim. Summoning Arrows (only basic Atronach's most likely) A "blink" to teleport the player to its landing area (If i can figure out how to do this.) An assassination arrow with extreme speed, flat trajectory, and bonus sneak attack damage if possible. Other Goals: Preventing NPC's from using these arrows, especially the "blink". Seamless integration into the main game. Hellion Arrows suffered from seeming out of place in the main game when it came to actually acquiring them. Crafting controlled by perks. Benefits of arrows should be matched by their cost/difficulty to get. Possible a unique arrow model but i have no experience with that so consider that a big ol maybe. Things i want from you: Ideas for the name of the mod Arrow ideas Helpful Suggestions Edit: If the Author of Hellion Arrows is active on here/sees this let me know if you're planning on moving your mod to SSE. No need to remake a similar mod from scratch if the original is going to be ported. Link to comment Share on other sites More sharing options...
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