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Mod Conflict Help!


Gibbles1996

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the error is in here somewhere and i cant find it!

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Using FalloutNV Data Path: C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\Data\

Using ini: C:\Users\Dylan\Documents\My Games\FalloutNV\Fallout.ini

Using settings file: C:\Users\Dylan\AppData\Local\FalloutNV\Plugins.fnvviewsettings

Loading active plugin list: C:\Users\Dylan\AppData\Local\FalloutNV\Plugins.txt

Note: Active plugin List contains nonexisting file "AllWeapons.esp"

Note: Active plugin List contains nonexisting file "Ahzteks Pistol and SMG Replacements.esp"

Note: Active plugin List contains nonexisting file "weaponcaseupdatefinal.esp"

Note: Active plugin List contains nonexisting file "weaponmodcase.esp"

Note: Active plugin List contains nonexisting file "weaponmodcaseupdate.esp"

Note: Active plugin List contains nonexisting file "Stalker Weapons Pack.esm"

Note: Active plugin List contains nonexisting file "SWP40 Patch 01.esp"

Note: Active plugin List contains nonexisting file "SWP40Pistols.esp"

[FalloutNV.esm] Loading file

[FalloutNV.esm] File loaded

[FalloutNV.esm] Start processing

[MercenaryPack.esm] Loading file

[MercenaryPack.esm] File loaded

[MercenaryPack.esm] Start processing

[TribalPack.esm] Loading file

[TribalPack.esm] File loaded

[TribalPack.esm] Start processing

[CaravanPack.esm] Loading file

[CaravanPack.esm] File loaded

[CaravanPack.esm] Start processing

[ClassicPack.esm] Loading file

[ClassicPack.esm] File loaded

[ClassicPack.esm] Start processing

[DeadMoney.esm] Loading file

[DeadMoney.esm] File loaded

[DeadMoney.esm] Start processing

[Project Nevada - Core.esm] Loading file

[Project Nevada - Core.esm] File loaded

[Project Nevada - Core.esm] Start processing

[Project Nevada - Equipment.esm] Loading file

[Project Nevada - Equipment.esm] File loaded

[Project Nevada - Equipment.esm] Start processing

[WARZONES - Misanthropy Pure.esm] Loading file

[WARZONES - Misanthropy Pure.esm] File loaded

[WARZONES - Misanthropy Pure.esm] Start processing

[b72 Broken Command Unit v3.01.esm] Loading file

[b72 Broken Command Unit v3.01.esm] File loaded

[b72 Broken Command Unit v3.01.esm] Start processing

[CASE.esm] Loading file

[CASE.esm] File loaded

[CASE.esm] Start processing

[Leveled List Organizer.esm] Loading file

[Leveled List Organizer.esm] File loaded

[Leveled List Organizer.esm] Start processing

[Ahzteks Weapon Overhaul.esp] Loading file

[Ahzteks Weapon Overhaul.esp] File loaded

[Ahzteks Weapon Overhaul.esp] Start processing

[NVWillow.esp] Loading file

[NVWillow.esp] File loaded

[NVWillow.esp] Start processing

[Project Nevada - Cyberware.esp] Loading file

[Project Nevada - Cyberware.esp] File loaded

[Project Nevada - Cyberware.esp] Start processing

[Project Nevada - Rebalance.esp] Loading file

[Project Nevada - Rebalance.esp] File loaded

[Project Nevada - Rebalance.esp] Start processing

[DriveableMotorCycle.esp] Loading file

[DriveableMotorCycle.esp] File loaded

[DriveableMotorCycle.esp] Start processing

[signatureWeapons.esp] Loading file

[signatureWeapons.esp] File loaded

[signatureWeapons.esp] Start processing

[weapons in the saloon.esp] Loading file

[weapons in the saloon.esp] File loaded

[weapons in the saloon.esp] Start processing

[A New Weapon House.esp] Loading file

[A New Weapon House.esp] File loaded

[A New Weapon House.esp] Start processing

[50 Beowulf and 40mm Shotgun.esp] Loading file

[50 Beowulf and 40mm Shotgun.esp] File loaded

[50 Beowulf and 40mm Shotgun.esp] Start processing

[a lot of carrying.esp] Loading file

[a lot of carrying.esp] File loaded

[a lot of carrying.esp] Start processing

[101Billboards.esp] Loading file

[101Billboards.esp] File loaded

[101Billboards.esp] Start processing

[101Posters.esp] Loading file

[101Posters.esp] File loaded

[101Posters.esp] Start processing

[ToggleCarryWeightDesperado.esp] Loading file

[ToggleCarryWeightDesperado.esp] File loaded

[ToggleCarryWeightDesperado.esp] Start processing

[ToggleCarryWeightHat.esp] Loading file

[ToggleCarryWeightHat.esp] File loaded

[ToggleCarryWeightHat.esp] Start processing

[JoOsArmory.esp] Loading file

[JoOsArmory.esp] File loaded

[JoOsArmory.esp] Start processing

[Ahzteks Muzzle Flashes (Optional).esp] Loading file

[Ahzteks Muzzle Flashes (Optional).esp] File loaded

[Ahzteks Muzzle Flashes (Optional).esp] Start processing

[Ahzteks Impact Data (Optional).esp] Loading file

[Ahzteks Impact Data (Optional).esp] File loaded

[Ahzteks Impact Data (Optional).esp] Start processing

[Ahzteks Weapon Overhaul Test Container.esp] Loading file

[Ahzteks Weapon Overhaul Test Container.esp] File loaded

[Ahzteks Weapon Overhaul Test Container.esp] Start processing

[LLO-Partial Patch-Ahzteks Weapon Overhaul.esp] Loading file

[LLO-Partial Patch-Ahzteks Weapon Overhaul.esp] File loaded

[LLO-Partial Patch-Ahzteks Weapon Overhaul.esp] Start processing

[LLO-Merged Patch-Ahzteks.esp] Loading file

[LLO-Merged Patch-Ahzteks.esp] File loaded

[LLO-Merged Patch-Ahzteks.esp] Start processing

[LLO-Merged Patch-CFWNV-Ahzteks.esp] Loading file

[LLO-Merged Patch-CFWNV-Ahzteks.esp] File loaded

[LLO-Merged Patch-CFWNV-Ahzteks.esp] Start processing

[CASE-Honest Hearts Patch.esp] Loading file

[CASE-Honest Hearts Patch.esp] File loaded

[CASE-Honest Hearts Patch.esp] Start processing

[LLO-Partial Patch-CFWNV.esp] Loading file

[LLO-Partial Patch-CFWNV.esp] File loaded

[LLO-Partial Patch-CFWNV.esp] Start processing

[LLO-Compatibility Patch-CFWNV.esp] Loading file

[LLO-Compatibility Patch-CFWNV.esp] File loaded

[LLO-Compatibility Patch-CFWNV.esp] Start processing

[LLO-Merged Patch-CFWNV.esp] Loading file

[LLO-Merged Patch-CFWNV.esp] File loaded

[LLO-Merged Patch-CFWNV.esp] Start processing

[improved VATS and Autoaim fix with Better Binoculars.esp] Loading file

[improved VATS and Autoaim fix with Better Binoculars.esp] File loaded

[improved VATS and Autoaim fix with Better Binoculars.esp] Start processing

[LLO-Base Patch-Overhaul.esp] Loading file

[LLO-Base Patch-Overhaul.esp] File loaded

[LLO-Base Patch-Overhaul.esp] Start processing

[LLO-Base Patch-Vanilla.esp] Loading file

[LLO-Base Patch-Vanilla.esp] File loaded

[LLO-Base Patch-Vanilla.esp] Start processing

[LLO-Blank Patch.esp] Loading file

[LLO-Blank Patch.esp] File loaded

[LLO-Blank Patch.esp] Start processing

[LLO-Merged Patch-Default.esp] Loading file

[LLO-Merged Patch-Default.esp] File loaded

[LLO-Merged Patch-Default.esp] Start processing

[LLO-Partial Patch-CASE.esp] Loading file

[LLO-Partial Patch-CASE.esp] File loaded

[LLO-Partial Patch-CASE.esp] Start processing

[CASE-Rebalance.esp] Loading file

[CASE-Rebalance.esp] File loaded

[CASE-Rebalance.esp] Start processing

[Leveled List Organizer.esp] Loading file

[Leveled List Organizer.esp] File loaded

[Leveled List Organizer.esp] Start processing

[LLO-Base Partial Patch-Overhaul.esp] Loading file

[LLO-Base Partial Patch-Overhaul.esp] File loaded

[LLO-Base Partial Patch-Overhaul.esp] Start processing

[58:36] Background Loader: starting...

[00:00] Background Loader: loading "FalloutNV.esm"...

[00:00] Background Loader: [FalloutNV.esm] Loading file

[00:00] Background Loader: [FalloutNV.esm] File loaded

[00:00] Background Loader: [FalloutNV.esm] Start processing

[00:00] Background Loader: [FalloutNV.esm] Header processed. Expecting 542016 records

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GMST" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TXST" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MICN" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GLOB" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLAS" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "FACT" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "HDPT" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "HAIR" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "EYES" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "RACE" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SOUN" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ASPC" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MGEF" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCPT" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LTEX" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ENCH" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SPEL" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ACTI" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TACT" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TERM" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ARMO" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "BOOK" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CONT" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "DOOR" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "INGR" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LIGH" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MISC" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "STAT" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCOL" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "MSTT" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "PWAT" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "GRAS" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "TREE" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "FURN" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "WEAP" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "AMMO" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NPC_" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CREA" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLC" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLN" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "KEYM" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "ALCH" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "IDLM" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NOTE" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "COBJ" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "PROJ" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLI" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "WTHR" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLMT" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "REGN" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "NAVI" processed

[00:00] Background Loader: [FalloutNV.esm] GRUP Top "CELL" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "WRLD" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DIAL" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "QUST" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IDLE" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "PACK" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CSTY" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LSCR" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ANIO" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "WATR" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "EFSH" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "EXPL" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DEBR" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMGS" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMAD" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "FLST" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "PERK" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "BPTD" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ADDN" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "AVIF" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RADS" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CAMS" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CPTH" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "VTYP" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IPCT" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IPDS" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ARMA" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ECZN" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MESG" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RGDL" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DOBJ" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LGTM" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MUSC" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "IMOD" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "REPU" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RCPE" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "RCCT" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CHIP" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CSNO" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "LSCT" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "MSET" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "ALOC" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CHAL" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "AMEF" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CCRD" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CMNY" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "CDCK" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "DEHY" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "HUNG" processed

[00:02] Background Loader: [FalloutNV.esm] GRUP Top "SLPD" processed

[00:02] Background Loader: [FalloutNV.esm] Building FormID index

[00:03] Background Loader: [FalloutNV.esm] FormID index built

[00:03] Background Loader: [FalloutNV.esm] Building EditorID index

[00:03] Background Loader: [FalloutNV.esm] EditorID index built

[00:03] Background Loader: [FalloutNV.esm] Processing completed

[00:03] Background Loader: loading "FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "FalloutNV.esm"

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 44 records

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MESG" processed

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built

[00:03] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed

[00:03] Background Loader: loading "MercenaryPack.esm"...

[00:03] Background Loader: [MercenaryPack.esm] Loading file

[00:03] Background Loader: [MercenaryPack.esm] File loaded

[00:03] Background Loader: [MercenaryPack.esm] Start processing

[00:03] Background Loader: [MercenaryPack.esm] Adding master "FalloutNV.esm"

[00:03] Background Loader: [MercenaryPack.esm] Header processed. Expecting 14 records

[00:03] Background Loader: <Note: 1stPreordGrenadeRifleTexture [TXST:001735DF] was injected into FalloutNV.esm>

[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "TXST" processed

[00:03] Background Loader: <Note: VPreorderMercenarySCRIPT [sCPT:00172A24] was injected into FalloutNV.esm>

[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "SCPT" processed

[00:03] Background Loader: <Note: PreordArmorMetal "Lightweight Metal Armor" [ARMO:001735E1] was injected into FalloutNV.esm>

[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "ARMO" processed

[00:03] Background Loader: <Note: 1stPreordGrenadeRifle [sTAT:001735DE] was injected into FalloutNV.esm>

[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "STAT" processed

[00:03] Background Loader: <Note: WeapPreordGrenadeRifle "Mercenary's Grenade Rifle" [WEAP:001735E4] was injected into FalloutNV.esm>

[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "WEAP" processed

[00:03] Background Loader: <Note: VPreorderMercenary [QUST:00172A1D] was injected into FalloutNV.esm>

[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "QUST" processed

[00:03] Background Loader: <Note: PreorderMessageInventoryMercenary "Mercenary Pack" [MESG:00174776] was injected into FalloutNV.esm>

[00:03] Background Loader: [MercenaryPack.esm] GRUP Top "MESG" processed

[00:03] Background Loader: [MercenaryPack.esm] Building FormID index

[00:03] Background Loader: [MercenaryPack.esm] FormID index built

[00:03] Background Loader: [MercenaryPack.esm] Building EditorID index

[00:03] Background Loader: [MercenaryPack.esm] EditorID index built

[00:03] Background Loader: [MercenaryPack.esm] Processing completed

[00:03] Background Loader: loading "TribalPack.esm"...

[00:03] Background Loader: [TribalPack.esm] Loading file

[00:03] Background Loader: [TribalPack.esm] File loaded

[00:03] Background Loader: [TribalPack.esm] Start processing

[00:03] Background Loader: [TribalPack.esm] Adding master "FalloutNV.esm"

[00:03] Background Loader: [TribalPack.esm] Header processed. Expecting 10 records

[00:03] Background Loader: <Note: VPreorderTribalSCRIPT [sCPT:00172A26] was injected into FalloutNV.esm>

[00:03] Background Loader: [TribalPack.esm] GRUP Top "SCPT" processed

[00:03] Background Loader: <Note: PreordArmorTribalRaiding "Tribal Raiding Armor" [ARMO:001735E2] was injected into FalloutNV.esm>

[00:03] Background Loader: [TribalPack.esm] GRUP Top "ARMO" processed

[00:03] Background Loader: <Note: WeapPreordMachete "Broad Machete" [WEAP:001735E5] was injected into FalloutNV.esm>

[00:03] Background Loader: [TribalPack.esm] GRUP Top "WEAP" processed

[00:03] Background Loader: <Note: VPreorderTribal [QUST:00172A1F] was injected into FalloutNV.esm>

[00:03] Background Loader: [TribalPack.esm] GRUP Top "QUST" processed

[00:03] Background Loader: <Note: PreorderMessageInventoryTribal "Tribal Pack" [MESG:001674D2] was injected into FalloutNV.esm>

[00:03] Background Loader: [TribalPack.esm] GRUP Top "MESG" processed

[00:03] Background Loader: [TribalPack.esm] Building FormID index

[00:03] Background Loader: [TribalPack.esm] FormID index built

[00:03] Background Loader: [TribalPack.esm] Building EditorID index

[00:03] Background Loader: [TribalPack.esm] EditorID index built

[00:03] Background Loader: [TribalPack.esm] Processing completed

[00:03] Background Loader: loading "CaravanPack.esm"...

[00:03] Background Loader: [CaravanPack.esm] Loading file

[00:03] Background Loader: [CaravanPack.esm] File loaded

[00:03] Background Loader: [CaravanPack.esm] Start processing

[00:03] Background Loader: [CaravanPack.esm] Adding master "FalloutNV.esm"

[00:03] Background Loader: [CaravanPack.esm] Header processed. Expecting 14 records

[00:03] Background Loader: <Note: 1stPreordCaravanShotgunTexture [TXST:001735DD] was injected into FalloutNV.esm>

[00:03] Background Loader: [CaravanPack.esm] GRUP Top "TXST" processed

[00:03] Background Loader: <Note: VPreorderCaravanSCRIPT [sCPT:00172A25] was injected into FalloutNV.esm>

[00:03] Background Loader: [CaravanPack.esm] GRUP Top "SCPT" processed

[00:03] Background Loader: <Note: PreordArmorLeather "Lightweight Leather Armor" [ARMO:001735E0] was injected into FalloutNV.esm>

[00:03] Background Loader: [CaravanPack.esm] GRUP Top "ARMO" processed

[00:03] Background Loader: <Note: 1stPreordCaravanShotgun [sTAT:001735DC] was injected into FalloutNV.esm>

[00:03] Background Loader: [CaravanPack.esm] GRUP Top "STAT" processed

[00:03] Background Loader: <Note: WeapPreordCaravanShotgun "Sturdy Caravan Shotgun" [WEAP:001735E3] was injected into FalloutNV.esm>

[00:03] Background Loader: [CaravanPack.esm] GRUP Top "WEAP" processed

[00:03] Background Loader: <Note: VPreorderCaravan [QUST:00172A1E] was injected into FalloutNV.esm>

[00:03] Background Loader: [CaravanPack.esm] GRUP Top "QUST" processed

[00:03] Background Loader: <Note: PreorderMessageInventoryCaravan "Caravan Pack" [MESG:00174775] was injected into FalloutNV.esm>

[00:03] Background Loader: [CaravanPack.esm] GRUP Top "MESG" processed

[00:03] Background Loader: [CaravanPack.esm] Building FormID index

[00:03] Background Loader: [CaravanPack.esm] FormID index built

[00:03] Background Loader: [CaravanPack.esm] Building EditorID index

[00:03] Background Loader: [CaravanPack.esm] EditorID index built

[00:03] Background Loader: [CaravanPack.esm] Processing completed

[00:03] Background Loader: loading "ClassicPack.esm"...

[00:03] Background Loader: [ClassicPack.esm] Loading file

[00:03] Background Loader: [ClassicPack.esm] File loaded

[00:03] Background Loader: [ClassicPack.esm] Start processing

[00:03] Background Loader: [ClassicPack.esm] Adding master "FalloutNV.esm"

[00:03] Background Loader: [ClassicPack.esm] Header processed. Expecting 28 records

[00:03] Background Loader: <Note: 1stPreord10mmPistol [TXST:001735D0] was injected into FalloutNV.esm>

[00:03] Background Loader: [ClassicPack.esm] GRUP Top "TXST" processed

[00:03] Background Loader: <Note: PreordVault13CanteenScript [sCPT:00174091] was injected into FalloutNV.esm>

[00:03] Background Loader: <Note: VPreorderClassicSCRIPT [sCPT:00172A27] was injected into FalloutNV.esm>

[00:03] Background Loader: [ClassicPack.esm] GRUP Top "SCPT" processed

[00:03] Background Loader: <Note: PreordVault13CanteenHeal "Vault 13 Canteen Effect" [sPEL:00174092] was injected into FalloutNV.esm>

[00:03] Background Loader: [ClassicPack.esm] GRUP Top "SPEL" processed

[00:03] Background Loader: <Note: PreordArmorVault13Armored "Armored Vault 13 Jumpsuit" [ARMO:001735D1] was injected into FalloutNV.esm>

[00:03] Background Loader: [ClassicPack.esm] GRUP Top "ARMO" processed

[00:03] Background Loader: <Note: PreordVaultCanteen "Vault 13 Canteen" [MISC:001735D2] was injected into FalloutNV.esm>

[00:03] Background Loader: [ClassicPack.esm] GRUP Top "MISC" processed

[00:03] Background Loader: <Note: 1stPreord10mmpistolTexture [sTAT:001735D3] was injected into FalloutNV.esm>

[00:03] Background Loader: <Note: 1stPreord10mmPistolSilencedLaserSight [sTAT:001735DB] was injected into FalloutNV.esm>

[00:03] Background Loader: <Note: 1stPreord10mmPistolSilencedExtendedMag [sTAT:001735DA] was injected into FalloutNV.esm>

[00:03] Background Loader: <Note: 1stPreord10mmPistolSilenced [sTAT:001735D9] was injected into FalloutNV.esm>

[00:03] Background Loader: <Note: 1stPreord10mmPistolLaserSight [sTAT:001735D8] was injected into FalloutNV.esm>

[00:03] Background Loader: <Note: 1stPreord10mmPistolExtendedMagLaserSight [sTAT:001735D7] was injected into FalloutNV.esm>

[00:03] Background Loader: <Note: 1stPreord10mmPistolExtendedMag [sTAT:001735D6] was injected into FalloutNV.esm>

[00:03] Background Loader: <Note: 1stPreord10mmPistolAllMods [sTAT:001735D5] was injected into FalloutNV.esm>

[00:03] Background Loader: [ClassicPack.esm] GRUP Top "STAT" processed

[00:03] Background Loader: <Note: WeapPreord10mmPistol "Weathered 10mm Pistol" [WEAP:001735D4] was injected into FalloutNV.esm>

[00:03] Background Loader: [ClassicPack.esm] GRUP Top "WEAP" processed

[00:03] Background Loader: <Note: PreordVault13CanteenQuest "PreordVault13CanteenQuest" [QUST:00174095] was injected into FalloutNV.esm>

[00:03] Background Loader: <Note: VPreorderClassic [QUST:001674D4] was injected into FalloutNV.esm>

[00:03] Background Loader: [ClassicPack.esm] GRUP Top "QUST" processed

[00:03] Background Loader: <Note: PreorderMessageInventoryClassic "Classic Pack" [MESG:00174777] was injected into FalloutNV.esm>

[00:03] Background Loader: <Note: PreordVault13Canteen [MESG:00174096] was injected into FalloutNV.esm>

[00:03] Background Loader: [ClassicPack.esm] GRUP Top "MESG" processed

[00:03] Background Loader: [ClassicPack.esm] Building FormID index

[00:03] Background Loader: [ClassicPack.esm] FormID index built

[00:03] Background Loader: [ClassicPack.esm] Building EditorID index

[00:03] Background Loader: [ClassicPack.esm] EditorID index built

[00:03] Background Loader: [ClassicPack.esm] Processing completed

[00:03] Background Loader: loading "DeadMoney.esm"...

[00:03] Background Loader: [DeadMoney.esm] Loading file

[00:03] Background Loader: [DeadMoney.esm] File loaded

[00:03] Background Loader: [DeadMoney.esm] Start processing

[00:03] Background Loader: [DeadMoney.esm] Adding master "FalloutNV.esm"

[00:03] Background Loader: [DeadMoney.esm] Header processed. Expecting 42617 records

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "GMST" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "TXST" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "GLOB" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLAS" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "FACT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RACE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "SOUN" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ASPC" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MGEF" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCPT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LTEX" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ENCH" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "SPEL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ACTI" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "TACT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "TERM" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ARMO" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CONT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "DOOR" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LIGH" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MISC" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSET" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLC" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PWAT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "AMMO" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLM" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "NAVI" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CELL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CSTY" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ANIO" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WATR" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "BPTD" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "VTYP" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ARMA" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RGDL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "RCCT" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CSNO" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "AMEF" processed

[00:03] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed

[00:03] Background Loader: [DeadMoney.esm] Building FormID index

[00:03] Background Loader: [DeadMoney.esm] FormID index built

[00:03] Background Loader: [DeadMoney.esm] Building EditorID index

[00:03] Background Loader: [DeadMoney.esm] EditorID index built

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"

[00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "CHAL"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WRLD"

[00:03] Background Loader: [DeadMoney.esm] Merged 20 record from duplicated group: GRUP Top "WRLD"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHIP"

[00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "CHIP"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"

[00:03] Background Loader: [DeadMoney.esm] Merged 8 record from duplicated group: GRUP Top "CHAL"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"

[00:03] Background Loader: [DeadMoney.esm] Merged 28 record from duplicated group: GRUP Top "RCPE"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LGTM"

[00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "LGTM"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"

[00:03] Background Loader: [DeadMoney.esm] Merged 12 record from duplicated group: GRUP Top "MESG"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ECZN"

[00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "ECZN"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PERK"

[00:03] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "PERK"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"

[00:03] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IMAD"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMGS"

[00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMGS"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"

[00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LSCR"

[00:03] Background Loader: [DeadMoney.esm] Merged 73 record from duplicated group: GRUP Top "LSCR"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"

[00:03] Background Loader: [DeadMoney.esm] Merged 14 record from duplicated group: GRUP Top "PACK"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IDLE"

[00:03] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "IDLE"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"

[00:03] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "QUST"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"

[00:03] Background Loader: [DeadMoney.esm] Merged 437 record from duplicated group: GRUP Top "DIAL"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"

[00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "REGN"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CLMT"

[00:03] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CLMT"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WTHR"

[00:03] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "WTHR"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"

[00:03] Background Loader: [DeadMoney.esm] Merged 12 record from duplicated group: GRUP Top "LVLI"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PROJ"

[00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "PROJ"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"

[00:03] Background Loader: [DeadMoney.esm] Merged 59 record from duplicated group: GRUP Top "NOTE"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "KEYM"

[00:03] Background Loader: [DeadMoney.esm] Merged 0 record from duplicated group: GRUP Top "KEYM"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"

[00:03] Background Loader: [DeadMoney.esm] Merged 27 record from duplicated group: GRUP Top "CREA"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"

[00:03] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"

[00:03] Background Loader: [DeadMoney.esm] Merged 21 record from duplicated group: GRUP Top "WEAP"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FURN"

[00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "FURN"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT"

[00:03] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "MSTT"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"

[00:03] Background Loader: [DeadMoney.esm] Merged 75 record from duplicated group: GRUP Top "STAT"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"

[00:03] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CHAL"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"

[00:03] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "RCPE"

[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"

[00:04] Background Loader: [DeadMoney.esm] Merged 14 record from duplicated group: GRUP Top "MESG"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST"

[00:04] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "FLST"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"

[00:04] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IMAD"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"

[00:04] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "PACK"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IDLE"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IDLE"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"

[00:04] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "QUST"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"

[00:04] Background Loader: [DeadMoney.esm] Merged 624 record from duplicated group: GRUP Top "DIAL"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"

[00:04] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "REGN"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"

[00:04] Background Loader: [DeadMoney.esm] Merged 34 record from duplicated group: GRUP Top "LVLI"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"

[00:04] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "NOTE"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH"

[00:04] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "ALCH"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"

[00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "CREA"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"

[00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"

[00:04] Background Loader: [DeadMoney.esm] Merged 11 record from duplicated group: GRUP Top "WEAP"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"

[00:04] Background Loader: [DeadMoney.esm] Merged 18 record from duplicated group: GRUP Top "STAT"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"

[00:04] Background Loader: [DeadMoney.esm] Merged 43 record from duplicated group: GRUP Top "DIAL"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CCRD"

[00:04] Background Loader: [DeadMoney.esm] Merged 25 record from duplicated group: GRUP Top "CCRD"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"

[00:04] Background Loader: [DeadMoney.esm] Merged 20 record from duplicated group: GRUP Top "DIAL"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CCRD"

[00:04] Background Loader: [DeadMoney.esm] Merged 28 record from duplicated group: GRUP Top "CCRD"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"

[00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "CHAL"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"

[00:04] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "RCPE"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"

[00:04] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "MESG"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST"

[00:04] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "FLST"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMAD"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LSCR"

[00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "LSCR"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"

[00:04] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "PACK"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"

[00:04] Background Loader: [DeadMoney.esm] Merged 11 record from duplicated group: GRUP Top "QUST"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"

[00:04] Background Loader: [DeadMoney.esm] Merged 363 record from duplicated group: GRUP Top "DIAL"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"

[00:04] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "LVLI"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"

[00:04] Background Loader: [DeadMoney.esm] Merged 24 record from duplicated group: GRUP Top "NOTE"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"

[00:04] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CREA"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "NPC_"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT"

[00:04] Background Loader: [DeadMoney.esm] Merged 8 record from duplicated group: GRUP Top "MSTT"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"

[00:04] Background Loader: [DeadMoney.esm] Merged 21 record from duplicated group: GRUP Top "STAT"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMOD"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "RCPE"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "LVLI"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "NOTE"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMOD"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALOC"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "ALOC"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "RCPE"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MUSC"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "MUSC"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"

[00:04] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "MESG"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IPDS"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IPDS"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IPCT"

[00:04] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IPCT"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PERK"

[00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "PERK"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST"

[00:04] Background Loader: [DeadMoney.esm] Merged 16 record from duplicated group: GRUP Top "FLST"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMAD"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EFSH"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EFSH"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"

[00:04] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "PACK"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"

[00:04] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "QUST"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"

[00:04] Background Loader: [DeadMoney.esm] Merged 35 record from duplicated group: GRUP Top "DIAL"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "REGN"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"

[00:04] Background Loader: [DeadMoney.esm] Merged 9 record from duplicated group: GRUP Top "LVLI"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"

[00:04] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "NOTE"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH"

[00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "ALCH"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"

[00:04] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "CREA"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"

[00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"

[00:04] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "WEAP"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT"

[00:04] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "MSTT"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "SCOL"

[00:04] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "SCOL"

[00:04] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"

[00:04] Background Loader: [DeadMoney.esm] Merged 16 record from duplicated group: GRUP Top "STAT"

[00:04] Background Loader: [DeadMoney.esm] Processing completed

[00:04] Background Loader: loading "Project Nevada - Core.esm"...

[00:04] Background Loader: [Project Nevada - Core.esm] Loading file

[00:04] Background Loader: [Project Nevada - Core.esm] File loaded

[00:04] Background Loader: [Project Nevada - Core.esm] Start processing

[00:04] Background Loader: [Project Nevada - Core.esm] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Project Nevada - Core.esm] Header processed. Expecting 639 records

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "GLOB" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "FACT" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "SOUN" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "MGEF" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "SCPT" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "SPEL" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "TACT" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "ARMO" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "CONT" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "MISC" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "WEAP" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "AMMO" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "PROJ" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "LVLI" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "NAVI" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "CELL" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "DIAL" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "QUST" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "EFSH" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "EXPL" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "IMAD" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "FLST" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "PERK" processed

[00:04] Background Loader: [Project Nevada - Core.esm] GRUP Top "MESG" processed

[00:04] Background Loader: [Project Nevada - Core.esm] Building FormID index

[00:04] Background Loader: [Project Nevada - Core.esm] FormID index built

[00:04] Background Loader: [Project Nevada - Core.esm] Building EditorID index

[00:04] Background Loader: [Project Nevada - Core.esm] EditorID index built

[00:04] Background Loader: [Project Nevada - Core.esm] Processing completed

[00:04] Background Loader: loading "Project Nevada - Equipment.esm"...

[00:04] Background Loader: [Project Nevada - Equipment.esm] Loading file

[00:04] Background Loader: [Project Nevada - Equipment.esm] File loaded

[00:04] Background Loader: [Project Nevada - Equipment.esm] Start processing

[00:04] Background Loader: [Project Nevada - Equipment.esm] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Project Nevada - Equipment.esm] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [Project Nevada - Equipment.esm] Header processed. Expecting 1126 records

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "TXST" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "GLOB" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SOUN" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MGEF" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SCPT" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ENCH" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "SPEL" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ACTI" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ARMO" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CONT" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MISC" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "STAT" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "WEAP" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "AMMO" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "NPC_" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CREA" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "KEYM" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ALCH" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "NOTE" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "PROJ" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "LVLI" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "CELL" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "WRLD" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "QUST" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IDLE" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "EFSH" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "EXPL" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "FLST" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IPCT" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IPDS" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "ARMA" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "MESG" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "IMOD" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "RCPE" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] GRUP Top "AMEF" processed

[00:04] Background Loader: [Project Nevada - Equipment.esm] Building FormID index

[00:04] Background Loader: [Project Nevada - Equipment.esm] FormID index built

[00:04] Background Loader: [Project Nevada - Equipment.esm] Building EditorID index

[00:04] Background Loader: [Project Nevada - Equipment.esm] EditorID index built

[00:04] Background Loader: [Project Nevada - Equipment.esm] Processing completed

[00:04] Background Loader: loading "WARZONES - Misanthropy Pure.esm"...

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Loading file

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] File loaded

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Start processing

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Adding master "FalloutNV.esm"

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Header processed. Expecting 31440 records

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "TXST" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "GLOB" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "FACT" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "SCPT" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "ACTI" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "TERM" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "ARMO" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "CONT" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "STAT" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "SCOL" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "PWAT" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "WEAP" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "NPC_" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "CREA" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "LVLC" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "LVLN" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "NOTE" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "REGN" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "NAVI" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "CELL" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "WRLD" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "DIAL" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "QUST" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "PACK" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "LSCR" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] GRUP Top "MESG" processed

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Building FormID index

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] FormID index built

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Building EditorID index

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] EditorID index built

[00:04] Background Loader: [WARZONES - Misanthropy Pure.esm] Processing completed

[00:04] Background Loader: loading "B72 Broken Command Unit v3.01.esm"...

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Loading file

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] File loaded

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Start processing

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Adding master "FalloutNV.esm"

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Header processed. Expecting 5787 records

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "TXST" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "FACT" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "SCPT" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "ACTI" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "TERM" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "ARMO" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "BOOK" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "CONT" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "DOOR" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "LIGH" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "STAT" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "SCOL" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "MSTT" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "FURN" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "WEAP" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "NPC_" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "CREA" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "NOTE" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "NAVI" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "CELL" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "WRLD" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "FLST" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] GRUP Top "MESG" processed

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Building FormID index

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] FormID index built

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Building EditorID index

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] EditorID index built

[00:04] Background Loader: [b72 Broken Command Unit v3.01.esm] Processing completed

[00:04] Background Loader: loading "CASE.esm"...

[00:04] Background Loader: [CASE.esm] Loading file

[00:04] Background Loader: [CASE.esm] File loaded

[00:04] Background Loader: [CASE.esm] Start processing

[00:04] Background Loader: [CASE.esm] Adding master "FalloutNV.esm"

[00:04] Background Loader: [CASE.esm] Header processed. Expecting 1726 records

[00:04] Background Loader: [CASE.esm] GRUP Top "SOUN" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "MGEF" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "SCPT" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "ENCH" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "ACTI" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "MISC" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "WEAP" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "AMMO" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "PROJ" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "LVLI" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "EXPL" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "FLST" processed

[00:04] Background Loader: [CASE.esm] GRUP Top "AMEF" processed

[00:04] Background Loader: [CASE.esm] Building FormID index

[00:04] Background Loader: [CASE.esm] FormID index built

[00:04] Background Loader: [CASE.esm] Building EditorID index

[00:04] Background Loader: [CASE.esm] EditorID index built

[00:04] Background Loader: [CASE.esm] Processing completed

[00:04] Background Loader: loading "Leveled List Organizer.esm"...

[00:04] Background Loader: [Leveled List Organizer.esm] Loading file

[00:04] Background Loader: [Leveled List Organizer.esm] File loaded

[00:04] Background Loader: [Leveled List Organizer.esm] Start processing

[00:04] Background Loader: [Leveled List Organizer.esm] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Leveled List Organizer.esm] Header processed. Expecting 689 records

[00:04] Background Loader: [Leveled List Organizer.esm] GRUP Top "GLOB" processed

[00:04] Background Loader: [Leveled List Organizer.esm] GRUP Top "LVLI" processed

[00:04] Background Loader: [Leveled List Organizer.esm] GRUP Top "FLST" processed

[00:04] Background Loader: [Leveled List Organizer.esm] Building FormID index

[00:04] Background Loader: [Leveled List Organizer.esm] FormID index built

[00:04] Background Loader: [Leveled List Organizer.esm] Building EditorID index

[00:04] Background Loader: [Leveled List Organizer.esm] EditorID index built

[00:04] Background Loader: [Leveled List Organizer.esm] Processing completed

[00:04] Background Loader: loading "Ahzteks Weapon Overhaul.esp"...

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Loading file

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] File loaded

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Start processing

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Adding master "Leveled List Organizer.esm"

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Adding master "CASE.esm"

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Header processed. Expecting 3010 records

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "GMST" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "SOUN" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "DOOR" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "NPC_" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "KEYM" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "NOTE" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "NAVI" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "DIAL" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "PACK" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "EXPL" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "IMOD" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] GRUP Top "RCPE" processed

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Building FormID index

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] FormID index built

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Building EditorID index

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] EditorID index built

[00:04] Background Loader: [Ahzteks Weapon Overhaul.esp] Processing completed

[00:04] Background Loader: loading "NVWillow.esp"...

[00:04] Background Loader: [NVWillow.esp] Loading file

[00:04] Background Loader: [NVWillow.esp] File loaded

[00:04] Background Loader: [NVWillow.esp] Start processing

[00:04] Background Loader: [NVWillow.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [NVWillow.esp] Header processed. Expecting 2365 records

[00:04] Background Loader: [NVWillow.esp] GRUP Top "MICN" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "CLAS" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "FACT" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "HDPT" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "HAIR" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "EYES" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "RACE" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "SOUN" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "ACTI" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "FURN" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "NPC_" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "ALCH" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "NOTE" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "DIAL" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "IDLE" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "PACK" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "CSTY" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "PERK" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "VTYP" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "MESG" processed

[00:04] Background Loader: [NVWillow.esp] GRUP Top "RCPE" processed

[00:04] Background Loader: [NVWillow.esp] Building FormID index

[00:04] Background Loader: [NVWillow.esp] FormID index built

[00:04] Background Loader: [NVWillow.esp] Building EditorID index

[00:04] Background Loader: [NVWillow.esp] EditorID index built

[00:04] Background Loader: [NVWillow.esp] Processing completed

[00:04] Background Loader: loading "Project Nevada - Cyberware.esp"...

[00:04] Background Loader: [Project Nevada - Cyberware.esp] Loading file

[00:04] Background Loader: [Project Nevada - Cyberware.esp] File loaded

[00:04] Background Loader: [Project Nevada - Cyberware.esp] Start processing

[00:04] Background Loader: [Project Nevada - Cyberware.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Project Nevada - Cyberware.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [Project Nevada - Cyberware.esp] Header processed. Expecting 534 records

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "GLOB" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "NOTE" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "DIAL" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EFSH" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "EXPL" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "PERK" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "MESG" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCPE" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] GRUP Top "RCCT" processed

[00:04] Background Loader: [Project Nevada - Cyberware.esp] Building FormID index

[00:04] Background Loader: [Project Nevada - Cyberware.esp] FormID index built

[00:04] Background Loader: [Project Nevada - Cyberware.esp] Building EditorID index

[00:04] Background Loader: [Project Nevada - Cyberware.esp] EditorID index built

[00:04] Background Loader: [Project Nevada - Cyberware.esp] Processing completed

[00:04] Background Loader: loading "Project Nevada - Rebalance.esp"...

[00:04] Background Loader: [Project Nevada - Rebalance.esp] Loading file

[00:04] Background Loader: [Project Nevada - Rebalance.esp] File loaded

[00:04] Background Loader: [Project Nevada - Rebalance.esp] Start processing

[00:04] Background Loader: [Project Nevada - Rebalance.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Project Nevada - Rebalance.esp] Adding master "Project Nevada - Core.esm"

[00:04] Background Loader: [Project Nevada - Rebalance.esp] Header processed. Expecting 471 records

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "GMST" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "GLOB" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SOUN" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MGEF" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "ALCH" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "LVLI" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PACK" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "EXPL" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "PERK" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "BPTD" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "MESG" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] GRUP Top "RCPE" processed

[00:04] Background Loader: [Project Nevada - Rebalance.esp] Building FormID index

[00:04] Background Loader: [Project Nevada - Rebalance.esp] FormID index built

[00:04] Background Loader: [Project Nevada - Rebalance.esp] Building EditorID index

[00:04] Background Loader: [Project Nevada - Rebalance.esp] EditorID index built

[00:04] Background Loader: [Project Nevada - Rebalance.esp] Processing completed

[00:04] Background Loader: loading "DriveableMotorCycle.esp"...

[00:04] Background Loader: [DriveableMotorCycle.esp] Loading file

[00:04] Background Loader: [DriveableMotorCycle.esp] File loaded

[00:04] Background Loader: [DriveableMotorCycle.esp] Start processing

[00:04] Background Loader: [DriveableMotorCycle.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [DriveableMotorCycle.esp] Header processed. Expecting 222 records

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "GLOB" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "SOUN" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "MGEF" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "SPEL" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "ACTI" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "LIGH" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "FURN" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "AMMO" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "ALCH" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "NOTE" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "IDLE" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "CSTY" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "EXPL" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "IMAD" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] GRUP Top "MESG" processed

[00:04] Background Loader: [DriveableMotorCycle.esp] Building FormID index

[00:04] Background Loader: [DriveableMotorCycle.esp] FormID index built

[00:04] Background Loader: [DriveableMotorCycle.esp] Building EditorID index

[00:04] Background Loader: [DriveableMotorCycle.esp] EditorID index built

[00:04] Background Loader: [DriveableMotorCycle.esp] Processing completed

[00:04] Background Loader: loading "SignatureWeapons.esp"...

[00:04] Background Loader: [signatureWeapons.esp] Loading file

[00:04] Background Loader: [signatureWeapons.esp] File loaded

[00:04] Background Loader: [signatureWeapons.esp] Start processing

[00:04] Background Loader: [signatureWeapons.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [signatureWeapons.esp] Header processed. Expecting 50 records

[00:04] Background Loader: [signatureWeapons.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [signatureWeapons.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [signatureWeapons.esp] GRUP Top "BOOK" processed

[00:04] Background Loader: [signatureWeapons.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [signatureWeapons.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [signatureWeapons.esp] GRUP Top "PERK" processed

[00:04] Background Loader: [signatureWeapons.esp] GRUP Top "MESG" processed

[00:04] Background Loader: [signatureWeapons.esp] Building FormID index

[00:04] Background Loader: [signatureWeapons.esp] FormID index built

[00:04] Background Loader: [signatureWeapons.esp] Building EditorID index

[00:04] Background Loader: [signatureWeapons.esp] EditorID index built

[00:04] Background Loader: [signatureWeapons.esp] Processing completed

[00:04] Background Loader: loading "weapons in the saloon.esp"...

[00:04] Background Loader: [weapons in the saloon.esp] Loading file

[00:04] Background Loader: [weapons in the saloon.esp] File loaded

[00:04] Background Loader: [weapons in the saloon.esp] Start processing

[00:04] Background Loader: [weapons in the saloon.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [weapons in the saloon.esp] Header processed. Expecting 42 records

[00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "MISC" processed

[00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "AMMO" processed

[00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "NOTE" processed

[00:04] Background Loader: [weapons in the saloon.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [weapons in the saloon.esp] Building FormID index

[00:04] Background Loader: [weapons in the saloon.esp] FormID index built

[00:04] Background Loader: [weapons in the saloon.esp] Building EditorID index

[00:04] Background Loader: [weapons in the saloon.esp] EditorID index built

[00:04] Background Loader: [weapons in the saloon.esp] Processing completed

[00:04] Background Loader: loading "A New Weapon House.esp"...

[00:04] Background Loader: [A New Weapon House.esp] Loading file

[00:04] Background Loader: [A New Weapon House.esp] File loaded

[00:04] Background Loader: [A New Weapon House.esp] Start processing

[00:04] Background Loader: [A New Weapon House.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [A New Weapon House.esp] Header processed. Expecting 563 records

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "ACTI" processed

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "TERM" processed

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "DOOR" processed

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "FURN" processed

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "CREA" processed

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "KEYM" processed

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "NAVI" processed

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [A New Weapon House.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [A New Weapon House.esp] Building FormID index

[00:04] Background Loader: [A New Weapon House.esp] FormID index built

[00:04] Background Loader: [A New Weapon House.esp] Building EditorID index

[00:04] Background Loader: [A New Weapon House.esp] EditorID index built

[00:04] Background Loader: [A New Weapon House.esp] Processing completed

[00:04] Background Loader: loading "50 Beowulf and 40mm Shotgun.esp"...

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Loading file

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] File loaded

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Start processing

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Header processed. Expecting 17 records

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] GRUP Top "WEAP" processed

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] GRUP Top "WRLD" processed

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Building FormID index

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] FormID index built

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Building EditorID index

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] EditorID index built

[00:04] Background Loader: [50 Beowulf and 40mm Shotgun.esp] Processing completed

[00:04] Background Loader: loading "a lot of carrying.esp"...

[00:04] Background Loader: [a lot of carrying.esp] Loading file

[00:04] Background Loader: [a lot of carrying.esp] File loaded

[00:04] Background Loader: [a lot of carrying.esp] Start processing

[00:04] Background Loader: [a lot of carrying.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [a lot of carrying.esp] Header processed. Expecting 2 records

[00:04] Background Loader: [a lot of carrying.esp] GRUP Top "GMST" processed

[00:04] Background Loader: [a lot of carrying.esp] Building FormID index

[00:04] Background Loader: [a lot of carrying.esp] FormID index built

[00:04] Background Loader: [a lot of carrying.esp] Building EditorID index

[00:04] Background Loader: [a lot of carrying.esp] EditorID index built

[00:04] Background Loader: [a lot of carrying.esp] Processing completed

[00:04] Background Loader: loading "101Billboards.esp"...

[00:04] Background Loader: [101Billboards.esp] Loading file

[00:04] Background Loader: [101Billboards.esp] File loaded

[00:04] Background Loader: [101Billboards.esp] Start processing

[00:04] Background Loader: [101Billboards.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [101Billboards.esp] Header processed. Expecting 57 records

[00:04] Background Loader: [101Billboards.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [101Billboards.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [101Billboards.esp] Building FormID index

[00:04] Background Loader: [101Billboards.esp] FormID index built

[00:04] Background Loader: [101Billboards.esp] Building EditorID index

[00:04] Background Loader: [101Billboards.esp] EditorID index built

[00:04] Background Loader: [101Billboards.esp] Processing completed

[00:04] Background Loader: loading "101Posters.esp"...

[00:04] Background Loader: [101Posters.esp] Loading file

[00:04] Background Loader: [101Posters.esp] File loaded

[00:04] Background Loader: [101Posters.esp] Start processing

[00:04] Background Loader: [101Posters.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [101Posters.esp] Header processed. Expecting 100 records

[00:04] Background Loader: [101Posters.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [101Posters.esp] GRUP Top "STAT" processed

[00:04] Background Loader: [101Posters.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [101Posters.esp] Building FormID index

[00:04] Background Loader: [101Posters.esp] FormID index built

[00:04] Background Loader: [101Posters.esp] Building EditorID index

[00:04] Background Loader: [101Posters.esp] EditorID index built

[00:04] Background Loader: [101Posters.esp] Processing completed

[00:04] Background Loader: loading "ToggleCarryWeightDesperado.esp"...

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Loading file

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] File loaded

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Start processing

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Header processed. Expecting 8 records

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Building FormID index

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] FormID index built

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Building EditorID index

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] EditorID index built

[00:04] Background Loader: [ToggleCarryWeightDesperado.esp] Processing completed

[00:04] Background Loader: loading "ToggleCarryWeightHat.esp"...

[00:04] Background Loader: [ToggleCarryWeightHat.esp] Loading file

[00:04] Background Loader: [ToggleCarryWeightHat.esp] File loaded

[00:04] Background Loader: [ToggleCarryWeightHat.esp] Start processing

[00:04] Background Loader: [ToggleCarryWeightHat.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [ToggleCarryWeightHat.esp] Header processed. Expecting 8 records

[00:04] Background Loader: [ToggleCarryWeightHat.esp] GRUP Top "SCPT" processed

[00:04] Background Loader: [ToggleCarryWeightHat.esp] GRUP Top "ENCH" processed

[00:04] Background Loader: [ToggleCarryWeightHat.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [ToggleCarryWeightHat.esp] GRUP Top "QUST" processed

[00:04] Background Loader: [ToggleCarryWeightHat.esp] Building FormID index

[00:04] Background Loader: [ToggleCarryWeightHat.esp] FormID index built

[00:04] Background Loader: [ToggleCarryWeightHat.esp] Building EditorID index

[00:04] Background Loader: [ToggleCarryWeightHat.esp] EditorID index built

[00:04] Background Loader: [ToggleCarryWeightHat.esp] Processing completed

[00:04] Background Loader: loading "JoOsArmory.esp"...

[00:04] Background Loader: [JoOsArmory.esp] Loading file

[00:04] Background Loader: [JoOsArmory.esp] File loaded

[00:04] Background Loader: [JoOsArmory.esp] Start processing

[00:04] Background Loader: [JoOsArmory.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [JoOsArmory.esp] Header processed. Expecting 93 records

[00:04] Background Loader: [JoOsArmory.esp] GRUP Top "TXST" processed

[00:04] Background Loader: [JoOsArmory.esp] GRUP Top "ARMO" processed

[00:04] Background Loader: [JoOsArmory.esp] GRUP Top "CONT" processed

[00:04] Background Loader: [JoOsArmory.esp] GRUP Top "LIGH" processed

[00:04] Background Loader: [JoOsArmory.esp] GRUP Top "NPC_" processed

[00:04] Background Loader: [JoOsArmory.esp] GRUP Top "CELL" processed

[00:04] Background Loader: [JoOsArmory.esp] GRUP Top "FLST" processed

[00:04] Background Loader: [JoOsArmory.esp] GRUP Top "ARMA" processed

[00:04] Background Loader: [JoOsArmory.esp] Building FormID index

[00:04] Background Loader: [JoOsArmory.esp] FormID index built

[00:04] Background Loader: [JoOsArmory.esp] Building EditorID index

[00:04] Background Loader: [JoOsArmory.esp] EditorID index built

[00:04] Background Loader: [JoOsArmory.esp] Processing completed

[00:04] Background Loader: loading "Ahzteks Muzzle Flashes (Optional).esp"...

[00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Loading file

[00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] File loaded

[00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Start processing

[00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Header processed. Expecting 16 records

[00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] GRUP Top "PROJ" processed

[00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Building FormID index

[00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] FormID index built

[00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Building EditorID index

[00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] EditorID index built

[00:04] Background Loader: [Ahzteks Muzzle Flashes (Optional).esp] Processing completed

[00:04] Background Loader: loading "Ahzteks Impact Data (Optional).esp"...

[00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Loading file

[00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] File loaded

[00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Start processing

[00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Header processed. Expecting 5 records

[00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] GRUP Top "IPCT" processed

[00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Building FormID index

[00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] FormID index built

[00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Building EditorID index

[00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] EditorID index built

[00:04] Background Loader: [Ahzteks Impact Data (Optional).esp] Processing completed

[00:04] Background Loader: loading "Ahzteks Weapon Overhaul Test Container.esp"...

[00:04] Background Loader: [Ahzteks Weapon Overhaul Test Container.esp] Loading file

[00:04] Background Loader: [Ahzteks Weapon Overhaul Test Container.esp] File loaded

[00:04] Background Loader: [Ahzteks Weapon Overhaul Test Container.esp] Start processing

[00:04] Background Loader: [Ahzteks Weapon Overhaul Test Container.esp] Adding master "FalloutNV.esm"

[00:04] Background Loader: [Ahzteks Weapon Overhaul Test Container.esp] Adding master "CFWNV.esm"

[00:04] Background Loader: [CFWNV.esm] Loading file

[00:04] Background Loader: Fatal: <EOSError: System Error. Code: 2.

The system cannot find the file specified>

[00:11] Background Loader: finished

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First of all, a spoiler would have been nice...

Second, the error is not "somewhere hidden", it's actually the last entry before FNVEdit stopped loading mods.

As it didn't finish processing the "test container" mod and reported a missing file, you should check, if this mod was correctly installed and all prerequisites have been met.

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First of all, a spoiler would have been nice...

Second, the error is not "somewhere hidden", it's actually the last entry before FNVEdit stopped loading mods.

As it didn't finish processing the "test container" mod and reported a missing file, you should check, if this mod was correctly installed and all prerequisites have been met.

 

im sorry im new and i had no idea bout the spoiler thing until now, thanks for the input it fixed my game!

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No problem, but if you're reading through a topic, it helps keeping an overview of posts.:thumbsup:

And there are several posts about load order that'll with game stability.

Also make sure, you're running the latest versions of FOMM, FNVEdit, NVSE and the 4 GB enabler (and BOSS, if you like).

 

And as you're new, you might not know, that only disabling and re-enabling archive invalidation in FOMM will make added textures appear in-game properly.

Edited by wizzydizzy
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Before I forget: it's highly recommended to move the steam folder out of the "program files" folder, as thanks to UAC in Win Vista/ Win 7 modding can become impossible due to restricted rights.

 

Just create a new folder like c:\games and place steam in there. There is a FAQ available on Steam showing how to do it correctly.

Edited by wizzydizzy
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