StateofMind Posted February 18, 2017 Share Posted February 18, 2017 (edited) Hello, So I'm new to the modding thing and really struggling to understand what's going on here. Important note: I am making this mod for PS4 so I can't do the easy/obvious things that scripts might allow. My goal is to apply a custom poison health effect to the player, always, under certain conditions. I've got this basically working but there's some really odd behavior that I don't understand. Here's how I've set this up, maybe there's a better way (no scripts, remember): Some of it may seem redundant but that may be because I've gutted it down to just this one piece of functionality right now. A tome applies an effect that applies a Perk. Perk applies an ability/spell - My Spell. My Spell conditionally applies constant magic effect My Magic Effect - which is a constant poison on the player. Now, here's the bit that is weird:When my conditions block the magic effect, I can see the active effect drop from my list and the poison effect stops draining health. However, I can't wait or fast travel because I am still taking health damage. Am I really? Why?? :sad: Edited February 18, 2017 by StateofMind Link to comment Share on other sites More sharing options...
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