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The Root of My Problems...


Avernite

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I have had problems with my mod-list for weeks now. I posted a while ago seeking help on my load order to end up being told essentially what I had been doing. I turned to FNVedit and found this thorn popping up repeatedly (by that I mean, THE ONLY ONE SHOWING )

 

Time: [27911230] 1/22/2012 7:42:01 PM

ExceptionInfo: nil

Exception: Exception

Message: FormID [03004447] in file Project Nevada - Rebalance.esp refers to master file Project Nevada - Rebalance.esp which has not been assigned a global load order

Filesize: 6014976

Filedate: 2011-06-15 02:13:10

Computer: SILENCE

User: Dark Archon

ThreadID: 7608

ProcessID: 2312

Version: 3.09 AWE Edition

AWE Enabled: False

Current Window Caption: FNVEdit 3.0.21 (2011-06-15) EXPERIMENTAL

Current Window Class: TfrmMain

--------------------------------------------------------------

Callstack (Frames):

[0055CCD4] wbImplementation.TwbMainRecord.GetLoadOrderFormID (Line 5969, "ZLIBEX.pas")

[0052FE0D] wbInterface.TwbFormID.ToSortKey (Line 8001, "wbInterface.pas")

[005298DE] wbInterface.TwbIntegerDef.ToSortKey (Line 5930, "wbInterface.pas")

[00567D96] wbImplementation.TwbSubRecord.GetSortKeyInternal (Line 8575, "ZLIBEX.pas")

[00570F7F] wbImplementation.TwbElement.GetSortKey (Line 10710, "ZLIBEX.pas")

[00814F6F] frmViewMain.TfrmMain.ConflictLevelForNodeDatas (Line 1329, "frmViewMain.pas")

[00819EE8] frmViewMain.TfrmMain.ConflictLevelForChildNodeDatas (Line 2485, "frmViewMain.pas")

[00819EC5] frmViewMain.TfrmMain.ConflictLevelForChildNodeDatas (Line 2483, "frmViewMain.pas")

[00819EC5] frmViewMain.TfrmMain.ConflictLevelForChildNodeDatas (Line 2483, "frmViewMain.pas")

[00814CF5] frmViewMain.TfrmMain.ConflictLevelForMainRecord (Line 1250, "frmViewMain.pas")

[0083B7DF] frmViewMain.TfrmMain.vstNavBeforeItemErase (Line 10463, "frmViewMain.pas")

[006E5EEB] VirtualTrees.TBaseVirtualTree.DoBeforeItemErase (Line 20983, "VirtualTrees.pas")

[006DC920] VirtualTrees.TBaseVirtualTree.ClearNodeBackground (Line 14848, "VirtualTrees.pas")

[006F6F0F] VirtualTrees.TBaseVirtualTree.PaintTree (Line 31508, "VirtualTrees.pas")

[006E3812] VirtualTrees.TBaseVirtualTree.WMPrintClient (Line 19429, "VirtualTrees.pas")

[0049C9A0] Controls.TControl.WndProc

[004A1264] Controls.TWinControl.WndProc

[006EFE90] VirtualTrees.TBaseVirtualTree.WndProc (Line 26843, "VirtualTrees.pas")

[0049C5C4] Controls.TControl.Perform

[004A1C7F] Controls.TWinControl.WMPaint

[004A6C5D] Controls.TCustomControl.WMPaint

[0049C9A0] Controls.TControl.WndProc

[004A1264] Controls.TWinControl.WndProc

[006EFE90] VirtualTrees.TBaseVirtualTree.WndProc (Line 26843, "VirtualTrees.pas")

[004A0904] Controls.TWinControl.MainWndProc

[0046044C] Classes.StdWndProc

[004A1364] Controls.TWinControl.DefaultHandler

[0049C9A0] Controls.TControl.WndProc

[004A1264] Controls.TWinControl.WndProc

[006EFE90] VirtualTrees.TBaseVirtualTree.WndProc (Line 26843, "VirtualTrees.pas")

[004A0904] Controls.TWinControl.MainWndProc

[0046044C] Classes.StdWndProc

[004A1364] Controls.TWinControl.DefaultHandler

[004A1264] Controls.TWinControl.WndProc

[006EFE90] VirtualTrees.TBaseVirtualTree.WndProc (Line 26843, "VirtualTrees.pas")

[004A0904] Controls.TWinControl.MainWndProc

[0046044C] Classes.StdWndProc

 

 

I'm pretty green about this so I have slim idea on what I may be looking at. If someone knowledgeable on this subject (or even better, this issue) has my panacea, by all means give a stab. I can also provide my modlist if necessary. Thanks in advance. ;)

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FNV/FO3/TES edit comes with a hard coded version of the game it was designed to edit. Both of these have to be installed into the game directory. Not the data folder where the mods an other content, but the folder where the game's .exe is located. Most of those killer apps use .NET framework which comes in 1 2 3 4 versions, I just install them all because it's widely used. Visual C++ is the same way, an it's been said by steam that 64 bit users might want to try installing both the 32 an 64 bit versions of Visual C++. I'm guessing that most of the problems with Windows 7 are the users that don't realize somethings have to be installed in the 32 bit folder or the 64 bit folder depending on how old it is or which will run it better. It could be you need to read an talk to some users of whatever O/S you use.
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1. FNV edit comes with a hardcoded version of Fallout New Vegas, it must be located where FNV is installed, an that must be installed where the Fallout New Vegas .exe is.

 

2. Just about everything uses .NET framework & Visual C++ Steam support says that 64 bit users should install both the 32 bit an 64 bit versions of Visual C++.

 

3. There were computer before Windows 7 an 64 bit technology, so there may be many programs an softwears which can be required to be run in 32 bit on a 64 bit machine which may or may not require them to be installed inside a 32 bit or 64 bit folder. (guessing)

 

4. Your reading comprehension is poor, this hobby requires a lot of reading.

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