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Request for a Vault 88 exterior work mod.


Jones813

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Ok so you clear out the raiders from the quarry above Vault 88 and go in and activate everything and settlers start coming, fine, but then give it enough time and the raiders respawn. Realistically, how are any settlers supposed to get into Vault 88 with a couple dozen raiders camping the entrance? Furthermore the whole place is irradiated pretty heavily in some places which is why all the raiders there are ghouls, only ghouls can live there. I know there's a mod that connects all the crafting stations in Diamond City to the workbench inside Home Plate so they can all share resources, so I'm wondering if someone could do something similar and add another standard workbench to the quarry area above Vault 88 and connect it with the workbench that is inside Vault 88, like how the different workbenches inside the vault are all connected to each other to provide a larger and larger build area as you unlock them. It would be great if there were a workbench in the quarry to allow the player to clean up(scrap) all the radiation sources to make the entrance safe. Additionally, the raiders in the quarry should not respawn because as stated earlier, how are basic settlers supposed to get into Vault 88 with raiders camping the entrance? The raiders would kill them all as they tried to get in.

 

Unnecessary but realistic additional features:

 

With the outside cleaned up and the raiders permanently gone, a trade hub could be established outside the vault. Just like Vault 81 has a place where the traveling traders come camp just outside the vault entrance (presumably to trade with Vault 81), a similar situation can be set up outside Vault 88. Once it's set up, Carla, Cricket, and Doc could add Vault 88 to their route. That trade hub could also double as the provisioner stop instead of them having to go all the way inside the vault.

 

As an extension of the trade hub idea, if there were someway to get the Vault 88 settlers to go out into the trade hub so they could then be assigned to work stations, like vendor stalls for example, that would add more realism to the trade hub itself.

 

Outside building should be limited to structures, vendor stalls, defenses, and maybe some miscellaneous decorations. There's no need to be able to build a fully functional settlement above the vault with housing and food and water etc. as well.

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  • 2 months later...

There's no real reason why this couldn't be done provided that having the Vault Tec DLC was made a requirement, as that DLC removes Quincy Quarry from the list of radiant quest locations. Cartman1975 made a mod which clears the raider camp but added no further functionality. The mod works fine whether added after initially clearing the camp or from game start, causes no issues at all. But a trading hub area would make a huge amount of sense.

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