Jafin16 Posted February 18, 2017 Posted February 18, 2017 Quick question and I figured asking here would be easier than digging around in a .bsa file. If I wanted to replace or otherwise alter magic spell textures, what's the file path? I'm specifically thinking of altering the color of healing spells. I know this is almost a silly question, but I'd be very grateful! Thanks!!! :)
ZeroKing Posted February 18, 2017 Posted February 18, 2017 Healing spells make use of different properties in the mesh itself, with the texture acting as a glow map only. You'll need to extract the meshes for magic effect (meshes\effect) and analyze how they work (for instance, the glow is dictated by the color of the effect shader). Likewise, most effect textures are aptly located in (textures\effects).
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