Lateraliss Posted January 23, 2012 Share Posted January 23, 2012 I have been making some edits to the hide armor. I imported the fur armor, and intend to basically merge the two. I did some editing, and wanted to export it as a .nif file so I could test it in Nifskope. When exporting I get an error stating I "must specify at least one bone node." I'n not exactly sure what this means, or what to do next. Anyone know what I need to do to get past this? It may have been that the skeleton wouldn't load in with the mesh at first, so I imported it later. This is my first time working with 3dsmax, and I'm learning as I go. Here is a link of my mesh saved as a .max file if you want to see what the error is doing. http://www.mediafire.com/?rd75broxndpcz89 http://i.imgur.com/hEqHu.jpg Link to comment Share on other sites More sharing options...
Onigamibr Posted July 24, 2012 Share Posted July 24, 2012 Ok i had the same problem too and managed to fix the problem turning it into an editable mesh before exporting and it worked. :)Select the object, right click, Convert to, Convert to editable mesh, try export again. Link to comment Share on other sites More sharing options...
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