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Mod request: Show player stats


shexy

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You could also have a spell or shout version that could be cast on any NPC to see their stats. :smile:

Analyze power does basically that, with a lack of a few stats. But as a notification instead of a popup box.

 

 

Ah, that's a cool mod, but not incredibly helpful in finding a tactical weakness against your enemy. I'd like to see stats like fire, electric, frost, damage, disease, and poison resistances. Whether or not the NPC is immune to paralysis (has the ImmuneParalysis keyword), regeneration rates, melee and unarmed damage, etc. I'd even prefer a message box to pop up so I can study the stats before moving on.

Edited by sevencardz
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Ah, that's a cool mod, but not incredibly helpful in finding a tactical weakness against your enemy. I'd like to see stats like fire, electric, frost, damage, disease, and poison resistances. Whether or not the NPC is immune to paralysis (has the ImmuneParalysis keyword), regeneration rates, melee and unarmed damage, etc. I'd even prefer a message box to pop up so I can study the stats before moving on.

Interesting opinion. I expected the message box would be more intrusive than wanted, so to restrict the size I limited the stats to a more commonly useful few. A second version was being attempted that would keep updating, and also added a second line for magic/elemental resistances.

 

It might be a few days due to things happening, but I can combine those into one mod.

 

Any opinions on how to acquire them? Spell/book could be added to player on first startup, could be found on vendors, etc. Generally I'd prefer to have it script added or compatibility in place of direct addition.

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I just search a mod to see all the stats of the PC not NPC, like resists and other like Himeki write and like the topic says!

I would appreciate it if there were such a mod.

PCStats as name? :D

Edited by grw
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I just search a mod to see all the stats of the PC not NPC, like resists and other like Himeki write and like the topic says!

I would appreciate it if there were such a mod.

PCStats as name? :D

 

I'll be working on that over the next couple days on and off and have both the PC and NPC versions as one mod. (not the linked one)

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Ah, that's a cool mod, but not incredibly helpful in finding a tactical weakness against your enemy. I'd like to see stats like fire, electric, frost, damage, disease, and poison resistances. Whether or not the NPC is immune to paralysis (has the ImmuneParalysis keyword), regeneration rates, melee and unarmed damage, etc. I'd even prefer a message box to pop up so I can study the stats before moving on.

Interesting opinion. I expected the message box would be more intrusive than wanted, so to restrict the size I limited the stats to a more commonly useful few. A second version was being attempted that would keep updating, and also added a second line for magic/elemental resistances.

 

It might be a few days due to things happening, but I can combine those into one mod.

 

Any opinions on how to acquire them? Spell/book could be added to player on first startup, could be found on vendors, etc. Generally I'd prefer to have it script added or compatibility in place of direct addition.

 

The message box would be a bit intrusive, but I can't think of a simple way to avoid that without limiting the stats displayed, just as you said. An alternative solution could be to display an on-screen widget via SkyUI, similar to this mod: Souls Quick Menu, but that'd be a lot more work.

 

I'd agree on adding the spell via script for compatibility with other mods. Sounds like it could fit well as a low-level illusion spell you could buy from the Dunmer mage in Winterhold.

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I'll be working on that over the next couple days on and off and have both the PC and NPC versions as one mod. (not the linked one)

 

 

Ah... thank you! I'm ready to try and test it. ;-)

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Thank you for the work! That's excactly what I'm looking for!

But... a suggestion ...

Rather than pack it in a spellbook/power, you could make it with MCM and display the values there. Ok, that makes it then depends on MCM.

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