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doing something wrong?


nateroxx99

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hi there im new to modding as ive only just got a gaming pc but ive been trying to mod skyrim and it just doesnt seem to work, ive followed the thread on here of how to do it, ie copy and paste or extract the rar file into data folder, and all the mods ive dl create there own folder after placing ie data\textures\clothes etc so i dont have to make more, but when i load the game they just wont come up ive put all sorts on such as no more blocky faces, tytanis, enhanced night sky, 2k textures and so on they just dont work. would appreciate some help on this and also an explanation of the skse files and tesv file as i do have a tesv file in my skyrim folder but not an skse file and i have no idea what there for, sorry for the noob questions but thnx for any replies
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First off, try checking Load Loose Files in the Data Files section of the launcher. Then, try updating Archive Invalidation through NMM. I doubt either of these will help, but they're the faster/simpler steps to take before going to what I'm about suggest.

 

If neither of those help, you may have a Windows UAC issue. Here's my general post on UAC:

If plugins won't stay activated, or simply fail to work after activating them, first make sure the plugins.txt (and DLClist.txt) files, under the \Skyrim\ folder located at C:\Documents and Settings\(User Name)\Local Settings\Application Data\ on XP or C:\Users\(User Name)\AppData\Local\ on Vista/7 are writable by opening their properties and unchecking the tick mark box for "read only". Then go back into NMM and reactivate them. If they still won't work you may have a UAC issue.

 

If you're on Vista/7, Steam (and therefore Skyrim) is installed in the default (C:\Program Files) location, and you're having problems with replacers or simply mods (plugins) not working at all, even though you've activated them in NMM, or mods refusing to deactivate, even though all of their files have been removed, then you most likely have a UAC problem. It is possible to turn off UAC though it's not recommended for the vast majority of Windows users. To get around UAC without turning it completely off you'll need to move Steam to a location UAC does not affect (C:\Games\ is a commonly used location). This will most likely break any 3rd party utilities such as NMM as it will leave old registry keys behind that point to the location you originally installed Skyrim in. If you come across this issue, you'll have to uninstall Skyrim, clean the old registry keys, reboot, then reinstall Skyrim. I personally recommend using Revo Uninstaller as if you uninstall Skyrim through it, it will automatically scan for and ask if you'd like to delete old registry keys. If you're interested in keeping your old mods, config files, and/or saved games, tips found in Bben's Oblivion Reinstall Procedure work for Skyrim as well.

 

About SKSE, it is a separate script extender that runs the game inside of a container which allows for a very wide variety of features to be implemented into the game that wouldn't otherwise be possible. Unless you've downloaded and installed it, you won't have an SKSE folder. SKSE is provided as is by the 3rd party open source developers over at Silverlock.org and can be found on their website.

Edited by MShoap13
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Most mods out right now do not require SKSE, though a handful do (SkyUI for example). Mods that require SKSE will say so either on their description page or in their readme.

 

You should still get NMM even though you can't use it's download manager feature. It's more than just a download manager.

Edited by MShoap13
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