brumley53 Posted February 20, 2017 Share Posted February 20, 2017 Sighted accuracy in Fallout 4 is just a multiplier of Hip-fire accuracy. For gun aim models this makes sense, an accurate hip-fire gun will be an accurate sighted gun, but when you introduce mods you get some weird problems.For example any mod that decreases hip-fire accuracy is making sighted accuracy worse unless the mod also changes the sight multiplier enough to offset the hip-fire change. At first I assumed that the sight multiplier was only multiplying the guns original hip-fire accuracy but I made a test mod that made the pipe guns standard grip increase hip-fire by 100 times and when using the sights the gun was shooting all over the place.Also it seems like they haven't accounted for this in the vanilla weapon mods. Looking at the long barrel and the long light barrel for the pipe gun in the creation kit, despite saying they've both got superior sighted accuracy the long light barrel is more accurate because they both have the same sight multiplier but the long light also has less of a penalty to it's hip-fire accuracy.Was this already well known? I haven't seen anyone mention it anywhere but it seems like it could be a problem when creating weapon mods. Link to comment Share on other sites More sharing options...
kingharvest Posted October 14, 2020 Share Posted October 14, 2020 Sighted accuracy in Fallout 4 is just a multiplier of Hip-fire accuracy. For gun aim models this makes sense, an accurate hip-fire gun will be an accurate sighted gun, but when you introduce mods you get some weird problems. For example any mod that decreases hip-fire accuracy is making sighted accuracy worse unless the mod also changes the sight multiplier enough to offset the hip-fire change. At first I assumed that the sight multiplier was only multiplying the guns original hip-fire accuracy but I made a test mod that made the pipe guns standard grip increase hip-fire by 100 times and when using the sights the gun was shooting all over the place. Also it seems like they haven't accounted for this in the vanilla weapon mods. Looking at the long barrel and the long light barrel for the pipe gun in the creation kit, despite saying they've both got superior sighted accuracy the long light barrel is more accurate because they both have the same sight multiplier but the long light also has less of a penalty to it's hip-fire accuracy. Was this already well known? I haven't seen anyone mention it anywhere but it seems like it could be a problem when creating weapon mods. Sorry for necro-posting, but there is so little information about the details of this (in my Google searches, at least) that I thought I'd reply and say thanks for putting this info out there. This, somewhat cryptic, thread asserts the same thing about min/max cone of fire: https://forums.nexusmods.com/index.php?/topic/3867980-fo4edit-weapon-properties-in-detail/ Additionally, I'd like to offer anyone else who finds this a workaround: if you look at the Effects on the Steady Aim perk, you'll see that in order to have it only affect "hip fire" they check "GetInIronSights" on the subject and disable the bonus if so. So, if you really wanted to make a weapon mod that impacts only hip fire accuracy then you could use a Perk and a Keyword, or something like that to hook it up. Link to comment Share on other sites More sharing options...
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