ErianDragonborn Posted February 21, 2017 Share Posted February 21, 2017 Hi!I've got two cows in my quest and I really want them to be cows. The problem is, they have a hard time going anywhere when I use the 'travel' package template.Sometimes they do go, but then I start the quest again by loading my old save, and they don't. It seems random whether or not they travel to the XmarkerHeading that I set up.Does anyone know about this problem, or have any ideas how to fix this? Could I for example use another package template that will work better?Extra info:Initially, I tried having the cow travel through an automatic load door and then move to an XMarkerHeading.That did work sometimes, but most often it wouldn't .Then I used moveto(), spawned the cow in the new cell, at a different marker, and had it walk to the location CMarkerHeading. This seems to work fine so far.The problem now is in a different scene, where I have two cows. Again, they don't always go to their place. They don't have to go through any doors this time, so that can't be it. I have searched for the package controlling the painted cows, but I can't find it. It might already help if I can find that one. Link to comment Share on other sites More sharing options...
ErianDragonborn Posted February 21, 2017 Author Share Posted February 21, 2017 (edited) Update:I have found part of my problem, but still haven't solved everything. Here is part of the solution of not-starting packages:If your packages are part of a quest, make damn sure the aliasses are filled! If you have the quest set to 'start game enabled' and you are loading a game after you have added new aliasses, these aliasses will not be filled and these actors will not follow scene packages!I do suggest not making the quest start game enabled for this reason (which I guess was known, but I'm stubborn :P )Still, though... sometimes the cows (and maybe other actors, but I don't know) won't finish their package. Edited February 21, 2017 by ErianDragonborn Link to comment Share on other sites More sharing options...
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